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  1. #171
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    I think a lot of people are under a misconception here. I see "Tiamat" brought up in the pro-swap argument as if the ability to blink made that fight completely different. It didn't. It was tanks bringing fire resist gear in the first place that made that fight different. The message is "Dress for success" not "Blink or stink."
    (6)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  2. #172
    Player

    Join Date
    Mar 2011
    Posts
    12
    Former DRG here, quit 9 months ago and can still tell you how to calculate the effects of your STR, DEX, and Acc on WSs and auto-attacks. Hell, I had an idle set just to troll the elitists that wanted to judge me based on my gear in Aht Urghan.

    Gear swaps in XIV? No. A whole lot of no. All kinds of no. An entire shining and beautiful rainbow of no.

    For one, I spent more time invisible than I did visible. I was that dedicated to milking stats out of my gear. I'm sure White Mages loved that, even though they could get around it if they played smart.

    For another, I already have an inventory crisis, running 80-90 on myself and retainers just to keep ingredients readily available for crafting. You want me to carry 2-3 sets of gear for every job on top of that? I mean, the alternative is performing as half the player I could, and that's just no fun.

    For a third, that would require the Dev Team to set aside time to make all kinds of new gear. That's time that could be spent balancing leves. Or building a mount system. Or finishing off the airships. Or testing and balancing the new combat system. Or writing new quests. Or balancing my bloody local leves. They can only do so much at once.

    For a fourth, they'd have to design the battle system to account for players swapping gear constantly. As if they didn't have enough work in that neighborhood, they'd probably have to scrap half of their work to adjust for the changes in balance.

    For a fifth, gear swaps are slow. They'd make mid-battle swaps impossible. By the time you were swapped for a WS, you'd have gained another 1000 TP. Fix that? That's just additional load on the servers. And refer back to point three.

    For a sixth, there's a penalty for swapping gear at the moment. Is that not a clear enough message for you? Let me make it clearer. Don't do that!

    And finally, for a seventh, I find it much more challenging and fun to have to figure out what balance of stats I want before I even engage the mob. Do I want to wear my Tarred leather trousers for high defense? Or should I swap to my leather subligar for evasion and a bit of MDef? What about my body? Harrier's Jacket for defense, or Toadskin Harness for Evasion and MDef? Think, then fight.

    Would gear swaps bring back that warm, fuzzy blinking feeling to make this game FFXI-2? Sure it would. But would it make the game fun for the majority of players? Oh hell no.
    (12)

  3. #173
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Spiriel View Post
    Former DRG here, quit 9 months ago and can still tell you how to calculate the effects of your STR, DEX, and Acc on WSs and auto-attacks. Hell, I had an idle set just to troll the elitists that wanted to judge me based on my gear in Aht Urghan.

    Gear swaps in XIV? No. A whole lot of no. All kinds of no. An entire shining and beautiful rainbow of no.

    For one, I spent more time invisible than I did visible. I was that dedicated to milking stats out of my gear. I'm sure White Mages loved that, even though they could get around it if they played smart.

    For another, I already have an inventory crisis, running 80-90 on myself and retainers just to keep ingredients readily available for crafting. You want me to carry 2-3 sets of gear for every job on top of that? I mean, the alternative is performing as half the player I could, and that's just no fun.

    For a third, that would require the Dev Team to set aside time to make all kinds of new gear. That's time that could be spent balancing leves. Or building a mount system. Or finishing off the airships. Or testing and balancing the new combat system. Or writing new quests. Or balancing my bloody local leves. They can only do so much at once.

    For a fourth, they'd have to design the battle system to account for players swapping gear constantly. As if they didn't have enough work in that neighborhood, they'd probably have to scrap half of their work to adjust for the changes in balance.

    For a fifth, gear swaps are slow. They'd make mid-battle swaps impossible. By the time you were swapped for a WS, you'd have gained another 1000 TP. Fix that? That's just additional load on the servers. And refer back to point three.

    For a sixth, there's a penalty for swapping gear at the moment. Is that not a clear enough message for you? Let me make it clearer. Don't do that!

    And finally, for a seventh, I find it much more challenging and fun to have to figure out what balance of stats I want before I even engage the mob. Do I want to wear my Tarred leather trousers for high defense? Or should I swap to my leather subligar for evasion and a bit of MDef? What about my body? Harrier's Jacket for defense, or Toadskin Harness for Evasion and MDef? Think, then fight.

    Would gear swaps bring back that warm, fuzzy blinking feeling to make this game FFXI-2? Sure it would. But would it make the game fun for the majority of players? Oh hell no.
    AMEN!

    /10char
    (2)

  4. #174
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    No Thanks to this.
    (3)

  5. #175
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Spiriel View Post
    Former DRG here, quit 9 months ago and can still tell you how to calculate the effects of your STR, DEX, and Acc on WSs and auto-attacks. Hell, I had an idle set just to troll the elitists that wanted to judge me based on my gear in Aht Urghan.
    *cough*

    Gear swaps in XIV? No. A whole lot of no. All kinds of no. An entire shining and beautiful rainbow of no.

    For one, I spent more time invisible than I did visible. I was that dedicated to milking stats out of my gear. I'm sure White Mages loved that, even though they could get around it if they played smart.

    For another, I already have an inventory crisis, running 80-90 on myself and retainers just to keep ingredients readily available for crafting. You want me to carry 2-3 sets of gear for every job on top of that? I mean, the alternative is performing as half the player I could, and that's just no fun.

    For a third, that would require the Dev Team to set aside time to make all kinds of new gear. That's time that could be spent balancing leves. Or building a mount system. Or finishing off the airships. Or testing and balancing the new combat system. Or writing new quests. Or balancing my bloody local leves. They can only do so much at once.

    For a fourth, they'd have to design the battle system to account for players swapping gear constantly. As if they didn't have enough work in that neighborhood, they'd probably have to scrap half of their work to adjust for the changes in balance.

    For a fifth, gear swaps are slow. They'd make mid-battle swaps impossible. By the time you were swapped for a WS, you'd have gained another 1000 TP. Fix that? That's just additional load on the servers. And refer back to point three.

    For a sixth, there's a penalty for swapping gear at the moment. Is that not a clear enough message for you? Let me make it clearer. Don't do that!

    And finally, for a seventh, I find it much more challenging and fun to have to figure out what balance of stats I want before I even engage the mob. Do I want to wear my Tarred leather trousers for high defense? Or should I swap to my leather subligar for evasion and a bit of MDef? What about my body? Harrier's Jacket for defense, or Toadskin Harness for Evasion and MDef? Think, then fight.

    Would gear swaps bring back that warm, fuzzy blinking feeling to make this game FFXI-2? Sure it would. But would it make the game fun for the majority of players? Oh hell no.
    +1
    (1)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  6. #176
    Player
    Join Date
    Mar 2011
    Posts
    588
    Gear change macros were what could make people good in XI.

    In XIV people seem to not be able to look at stats and notice that a +1 piece of equipment gives +5% to the stats with stars on it. Gear changing would give these people brain overloads.
    (1)

  7. #177
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    SE already stated they do not want gear swapping back. You want proof? Attack something and go into battle with it, sheath your weapon and change gear DURING battle and you'll get the lovely detrimental "Class Change Discomfort" status effect.

    And again for like the third time, no I'm not lazy. I make macros and I like making them. They're useful to me

    Also, the Materia System isn't even out yet so you can't really judge it at the moment because we all don't know how long it takes to convert gear into Materia yet. They're doing something that we'll all benefit from so all we can do is wait and see.

    Finally, some people wear armor that's already "too low" or waaay too high to begin with. Fight's are easy at the moment anyway. Obviously people won't be trying to convert low level gear into Materia during something like a boss fight with Ifrit lol. Heck maybe they'll have Materia Skill up partys lol

    Skill > Gear

    (Btw, please use spellcheck Weeble, you sound like a 12 year old mashing the keyboard desperately trying ever so hard to make sense while throwing a tantrum. And your old posts about defecation have already been modded if you haven't already noticed so ease up on the defecation talk tantrums)
    (3)
    Last edited by Roll; 06-28-2011 at 11:03 AM.

  8. #178
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by weeble View Post
    k i'm done with this thread, nothing more to say in it that will change the input anymore.
    Yeah I'm just using this as a reference for a certain hypocrite. Gotta love hypocrisy. And yet he still posts lol.
    (0)

  9. #179
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Roll View Post
    Skill > Gear
    Wow how generic. This is what people said when they were mad they couldn't get something someone else could.

    If you have "skill" you shouldn't have an excuse to not have good equipment.

    And how is the gear change debuff proof of anything? It's not like they're completely revamping the game or anything.

    The bottom line is the game is easy and very simplified compared to XI. Even the "skillchains" do themselves. If they're trying to, as they've said so many times recently, "encourage skillful play", then gear change macros is one way to do it.

    As for materia, I really don't see how putting a crystal in your weapon to give it Attack +1 is going to make actually fighting something any more complex. Materia will just be like normal gear: picked for general usefulness rather than situational.
    (1)

  10. #180
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Because you can convert old, unused gear into Materia giving certain gear more of a purpose to obtain and/or have crafted?
    (0)
    Last edited by Roll; 06-28-2011 at 11:09 AM.

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