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  1. #1
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by CanteJondo View Post
    Who could possibly argue against having MORE gear to suit many differing roles with which to take on MORE content in fun and varying styles... how can that ever be a bad thing.
    I disagree, I think mid-battle gear swaps will make content seem less varied. Since you can change your equipment whenever you want you just end up using the exact same TP, WS, PDT, MDT etc sets regardless of the content.

    However, if you AREN'T allowed to change gear on the fly, you have to figure out how you're going to mix and match your equipment beforehand to get the "optimal" set. I think having to do this for each individual fight/dungeon/instance will take a lot more thought and variation than being able to instantly switch to one of a few optimal sets whenever you want.
    (3)

  2. #2
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by CanteJondo View Post
    Weeble actually just made one of the most valid points of this thread. Gear swaps are not bad or cumbersome, just the methods in which they are implemented.

    Who here can argue against gear swapping or gear sets if it is made easy to implement? Who could possibly argue against having MORE gear to suit many differing roles with which to take on MORE content in fun and varying styles... how can that ever be a bad thing.
    You might not realize it, but you're equivocating here. The "against gear swaps" camp is not complaining about the difficulty. Gear swapping was ridiculously easy in FFXI (if you used SpellCast or its equivalent), and, unless you were tanking and didn't want to blink out on the healers, there was no reason not to do it. That's not the point.

    The "against" camp wants more gear.

    The "against" camp wants more content.

    The "against" camp does not want gear swapping in combat to become the norm like it was in FFXI.

    I fear that you misunderstand the debate and encourage you to read the thread so you can understand the arguments of the "against" camp rather than make them into straw men. Here's a summary.
    (5)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  3. #3
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    You might not realize it, but you're equivocating here. The "against gear swaps" camp is not complaining about the difficulty. Gear swapping was ridiculously easy in FFXI (if you used SpellCast or its equivalent), and, unless you were tanking and didn't want to blink out on the healers, there was no reason not to do it. That's not the point.

    The "against" camp wants more gear.

    The "against" camp wants more content.

    The "against" camp does not want gear swapping in combat to become the norm like it was in FFXI.

    I fear that you misunderstand the debate and encourage you to read the thread so you can understand the arguments of the "against" camp rather than make them into straw men. Here's a summary.
    This and what RedAffinity, Molly Millions, Kowen and Kallera said.

    P.S. I'm not usually a grammar Nazi mainly because I know my English isn't anywhere near perfect (Dyslexia aside) but I at least try to spell and punctuate properly unless when "shorthand" is required.
    (1)
    Last edited by Skeloton; 06-29-2011 at 03:21 AM.
    'United we stand, Divided they fall'

  4. #4
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I loved swapping gear and making macros to make each ability you used the most effective it could be based upon all the work you have done aquiring said gear to make you truely elite. being able to do the same damage as everyone else is boring. with the game having little diversity in it as it has that would set apart players somewhat.

    The only change would obviously have to be the addtion of satchels or bags to hold more inventory. because as it sits, its impossible to do that with the limited inventory space.
    (2)

  5. #5
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    dang roll now has company with the troll'n ..how bout you 2 just stick with judging my opionions on the thread and gear swapping rather then go all out on my personality. if i am stupid or can't get my words right miss, is ok theres a few people in this thread that then have said exactly what i have stated but in a more to par for your super educated mind.

    i know most are against gear swapping, don't mean i can't say my feelings on it. and still all way to page 21 all reasons can be fixable in my opinion rather then dropping the concept. i pretty sure it will never get added but it don't hurt to try. it is obvious they are trying to make the casual and solo friendly game so it is almost pointless to ask for anything that takes a little work to do for us or the devs.

    also i never used 3rd party tools, i was a ps2 player for ffxi for 4 out of 5years then only used pc for some endgame stuff. if anything it don't even need macro's each move can have the option to set gear to them with a click and done. then anytime u cast say fire, it gives the effect of those gears if in inventory. and for cure for others.

    or maybe it don't even need to be gear(maybe materia will be this good, but meh more = better) make them keyitems things that do this for space wise. the upcomming gw2 it's moves and spells change auto in a second if you just change your weapons in and out, can't tell me we shouldn't have instant swaps and flowing gameplay. gear can have extra range stats and area of effects as well as stats, they can give a 1target move a 2 target. possibilities are endless to add to gear for the sake of swaping them for occasional reasons if done quickly and correctly. it is like giving us more moves or higher tier moves with some acual work to it.
    (2)
    Last edited by weeble; 06-29-2011 at 12:38 AM.

  6. #6
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I think the devs have the right idea in this game, gear swapping should be penalized, not encouraged.
    (2)

  7. #7
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by weeble View Post
    dang roll now has company with the troll'n ..how bout you 2 just stick with judging my opionions on the thread and gear swapping rather then go all out on my personality. if i am stupid or can't get my words right miss, is ok theres a few people in this thread that then have said exactly what i have stated but in a more to par for your super educated mind.

    i know most are against gear swapping, don't mean i can't say my feelings on it. and still all way to page 21 all reasons can be fixable in my opinion rather then dropping the concept. i pretty sure it will never get added but it don't hurt to try. it is obvious they are trying to make the casual and solo friendly game so it is almost pointless to ask for anything that takes a little work to do for us or the devs.

    also i never used 3rd party tools, i was a ps2 player for ffxi for 4 out of 5years then only used pc for some endgame stuff. if anything it don't even need macro's each move can have the option to set gear to them with a click and done. then anytime u cast say fire, it gives the effect of those gears if in inventory. and for cure for others.

    or maybe it don't even need to be gear(maybe materia will be this good, but meh more = better) make them keyitems things that do this for space wise. the upcomming gw2 it's moves and spells change auto in a second if you just change your weapons in and out, can't tell me we shouldn't have instant swaps and flowing gameplay.
    Because you have turned your back on the SHIFT KEY.

    Because it would not be flowing gameplay, it would be blinking avatars and full inventories full of suits, but nothing for loot.

    Because Super Cosplay War Ultra would be a poor MMO.

    And because making gear macros for all of your actions would make the action bar pointless.

    I realize realism is not the highest priority on your mind, but I don't want to have to fumble targeting because someone cannot keep their pants on for more than 3 seconds...
    (5)

  8. #8
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by weeble View Post
    dang roll now has company with the troll'n ..how bout you 2 just stick with judging my opionions on the thread and gear swapping rather then go all out on my personality. if i am stupid or can't get my words right miss, is ok theres a few people in this thread that then have said exactly what i have stated but in a more to par for your super educated mind.

    i know most are against gear swapping, don't mean i can't say my feelings on it. and still all way to page 21 all reasons can be fixable in my opinion rather then dropping the concept. i pretty sure it will never get added but it don't hurt to try. it is obvious they are trying to make the casual and solo friendly game so it is almost pointless to ask for anything that takes a little work to do for us or the devs.

    also i never used 3rd party tools, i was a ps2 player for ffxi for 4 out of 5years then only used pc for some endgame stuff. if anything it don't even need macro's each move can have the option to set gear to them with a click and done. then anytime u cast say fire, it gives the effect of those gears if in inventory. and for cure for others.

    or maybe it don't even need to be gear(maybe materia will be this good, but meh more = better) make them keyitems things that do this for space wise. the upcomming gw2 it's moves and spells change auto in a second if you just change your weapons in and out, can't tell me we shouldn't have instant swaps and flowing gameplay. gear can have extra range stats and area of effects as well as stats, they can give a 1target move a 2 target. possibilities are endless to add to gear for the sake of swaping them for occasional reasons if done quickly and correctly. it is like giving us more moves or higher tier moves with some acual work to it.
    everytime people post suggestions they get flamed, that seems to be written down somewhere in the forum rules... i didn't find it but it must be somewhere

    Even though im against the swaps as i already stated, i think its horrible how people treat eachother in the forums.
    Its for suggestions. So people should treat them as that. Not as offence.

    I also hate people who behave like omniscient teachers, correcting every bit people are writing. @ those people.
    1) get a job as a teacher if you don't have one already 2) make smart posts and great suggestions instead of bashing other people suggestions.

    Its np to disagree but there's no need to offend anyone or go all mad on this person, that's childish and retarded. And again... posting other suggestions instead,

    like you said:
    ...or maybe it don't even need to be gear(maybe materia will be this good, but meh more = better) make them keyitems things that do this for space wise....
    (3)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    gw2 also has a static job system, so changing weapon isnt that big a deal. It also doesnt use TP. basically for a gear swap system to work they would have to build the game with that in mind, and in all honesty it would be better to seperate the traits from the gears and do it that way, so people arent blinking all over the place.

    even with that though, making that type of system means there will be no minuses to gears like gear that slows you down etc.
    (2)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Physic View Post
    gw2 also has a static job system, so changing weapon isnt that big a deal. It also doesnt use TP.
    This. Massive difference given that resources are not so directly tied to weapons. Warriors in WoW could switch from a Two-hander to Sword and Board and retain their resource (rage). Rogues used to keep an offhand weapon with anesthetic poison (which basically removes any berserk effects when used on an enemy) that they would swap in at certain times and retained their combo points. That won't work here because everything you are capable of is tied to your weapon.
    even with that though, making that type of system means there will be no minuses to gears like gear that slows you down etc.
    That's not necessarily a bad thing. You begin to tread on that situational gear territory when you add conditions like that (or even worse, like the job-specific lv50 rings in XI) and negatives. I'm sure the item design guys can come up with something that works and is a real upgrade without having to rely on negatives and such. At least, I'd hope so.
    Quote Originally Posted by Kallera
    Because Super Cosplay War Ultra would be a poor MMO.
    I like you.
    (1)
    Last edited by Duelle; 06-29-2011 at 03:33 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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