it shoudl be this and swaps, stop trying to create a world where one choice removes another.A fight shouldn't be determined by swapping gear out for minute moments in the fight. It should be determined by having the right balance across the gear you have equipped for the whole fight. Thats more challenging then having the choice to instant min-max yourself for each individual skill. We already have more then 100% more skills per Class then some jobs in FFXI. It would be chaotic.


Good god can a rep post here already?


They already posted on this issue a long time ago. There will be no gear swapping.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.


To be honest, that was not fun at all. Now changing equipment before a dungeon exploration trip due to elemental strength/null/weakness/absorb? Sure. But just constantly blinking while using macros to squeeze out that 5% extra damage?
And gear swapping in the middle of combat did not make lower level equipment useful. It was the fact that just like in other FF titles, some lower level rare gear is just better or well suited to a variety of situations. I'd rather have to change equipment before a fight, than macro dancing during a fight.
I.E. Changing/ carrying extra gear for a specific dungeon before entering or a boss battle? Sure. Exiting the fight to equip something else just in case the enemy seems immune to your current damage or element type? Sure. Changing gear while fighting, just get an extra bit of damage? No.
Last edited by Teknoman; 06-28-2011 at 01:42 AM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//



I agree with this. Ifrit requiring fire resistance gear is fine by me. That'd be no different than me having to carry a couple of pieces of frost resistance gear for Sindragosa when I was raiding Icecrown Citadel.
Gear swap macros do not equate to skill. Never has, never will.Gear change macros were what could make people good in XI.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

I think a lot of people are under a misconception here. I see "Tiamat" brought up in the pro-swap argument as if the ability to blink made that fight completely different. It didn't. It was tanks bringing fire resist gear in the first place that made that fight different. The message is "Dress for success" not "Blink or stink."
My name is a killing word.
(Seriously: "Caerith" was a forbidden name when I signed up on the forums.)
Eorzea should be a world, not a lobby.
Former DRG here, quit 9 months ago and can still tell you how to calculate the effects of your STR, DEX, and Acc on WSs and auto-attacks. Hell, I had an idle set just to troll the elitists that wanted to judge me based on my gear in Aht Urghan.
Gear swaps in XIV? No. A whole lot of no. All kinds of no. An entire shining and beautiful rainbow of no.
For one, I spent more time invisible than I did visible. I was that dedicated to milking stats out of my gear. I'm sure White Mages loved that, even though they could get around it if they played smart.
For another, I already have an inventory crisis, running 80-90 on myself and retainers just to keep ingredients readily available for crafting. You want me to carry 2-3 sets of gear for every job on top of that? I mean, the alternative is performing as half the player I could, and that's just no fun.
For a third, that would require the Dev Team to set aside time to make all kinds of new gear. That's time that could be spent balancing leves. Or building a mount system. Or finishing off the airships. Or testing and balancing the new combat system. Or writing new quests. Or balancing my bloody local leves. They can only do so much at once.
For a fourth, they'd have to design the battle system to account for players swapping gear constantly. As if they didn't have enough work in that neighborhood, they'd probably have to scrap half of their work to adjust for the changes in balance.
For a fifth, gear swaps are slow. They'd make mid-battle swaps impossible. By the time you were swapped for a WS, you'd have gained another 1000 TP. Fix that? That's just additional load on the servers. And refer back to point three.
For a sixth, there's a penalty for swapping gear at the moment. Is that not a clear enough message for you? Let me make it clearer. Don't do that!
And finally, for a seventh, I find it much more challenging and fun to have to figure out what balance of stats I want before I even engage the mob. Do I want to wear my Tarred leather trousers for high defense? Or should I swap to my leather subligar for evasion and a bit of MDef? What about my body? Harrier's Jacket for defense, or Toadskin Harness for Evasion and MDef? Think, then fight.
Would gear swaps bring back that warm, fuzzy blinking feeling to make this game FFXI-2? Sure it would. But would it make the game fun for the majority of players? Oh hell no.



AMEN!Former DRG here, quit 9 months ago and can still tell you how to calculate the effects of your STR, DEX, and Acc on WSs and auto-attacks. Hell, I had an idle set just to troll the elitists that wanted to judge me based on my gear in Aht Urghan.
Gear swaps in XIV? No. A whole lot of no. All kinds of no. An entire shining and beautiful rainbow of no.
For one, I spent more time invisible than I did visible. I was that dedicated to milking stats out of my gear. I'm sure White Mages loved that, even though they could get around it if they played smart.
For another, I already have an inventory crisis, running 80-90 on myself and retainers just to keep ingredients readily available for crafting. You want me to carry 2-3 sets of gear for every job on top of that? I mean, the alternative is performing as half the player I could, and that's just no fun.
For a third, that would require the Dev Team to set aside time to make all kinds of new gear. That's time that could be spent balancing leves. Or building a mount system. Or finishing off the airships. Or testing and balancing the new combat system. Or writing new quests. Or balancing my bloody local leves. They can only do so much at once.
For a fourth, they'd have to design the battle system to account for players swapping gear constantly. As if they didn't have enough work in that neighborhood, they'd probably have to scrap half of their work to adjust for the changes in balance.
For a fifth, gear swaps are slow. They'd make mid-battle swaps impossible. By the time you were swapped for a WS, you'd have gained another 1000 TP. Fix that? That's just additional load on the servers. And refer back to point three.
For a sixth, there's a penalty for swapping gear at the moment. Is that not a clear enough message for you? Let me make it clearer. Don't do that!
And finally, for a seventh, I find it much more challenging and fun to have to figure out what balance of stats I want before I even engage the mob. Do I want to wear my Tarred leather trousers for high defense? Or should I swap to my leather subligar for evasion and a bit of MDef? What about my body? Harrier's Jacket for defense, or Toadskin Harness for Evasion and MDef? Think, then fight.
Would gear swaps bring back that warm, fuzzy blinking feeling to make this game FFXI-2? Sure it would. But would it make the game fun for the majority of players? Oh hell no.
/10char
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