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  1. #31
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mug View Post
    karakuls would blow these bubbles that would get bigger and bigger. When it burst it did massive damage and put everyone to sleep.
    They'd put you to sleep, then start to blow the big bubble. You had to pray that someone woke up soon enough to kill it, before it blew up the group.

    I definitely miss the dodo's back when they use to just follow you around like a lost dog. They didn't hit you, they just followed you around, looking at you all weird and stuff. I know I got a video of that somewhere >_>.
    (2)

  2. #32
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Iirc:
    Crabs would enter a defensive stance if you got close, but wouldn't engage till you got closer.
    Efts would do the same.
    Goats and Dodos would follow you out of curiosity.
    Marmots and Squirrels would run away if you weaponskilled near them.
    Karakul would put you to sleep with sheep song.
    Goat horns/crab shells/skeleton skulls/Coblyn crystals/Buffalo horns could all be broken off mid-fight, often leading to special drops (the eyepatch from skeletons being the only actual wearable gear that dropped directly from mobs in that game).
    Elementals/Primals couldn't be hurt with spells of their own element.

    In fact, as i recall, the giant buffalo fight involved everyone targetting his legs (through use of weaponskills that specifically target legs rather than having legs as some kind of seperate mob) until he fell to his knees, then targetting his head to break his horns, while maintaining Battle Regimens to keep his damage down.
    (3)

  3. #33
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I like the Efts reaction to approach and aggro.

    The lay on the ground sunbathing....

    If you run in the vicinity, they lift their heads(with their tentacle like sensors), to see where the sound is coming from.... if you keep running, they eventually aggro you and throw the big lighting blast.

    SE probably got rid of that because noobs of this generation would probably complain that it is too hard for them to navigate in this world(while standing town 99% of the time anyway), similar to removal of elemental weakness and attributes.

    Things are too complex for this era. *sigh*
    (6)
    Goodbye, Final Fantasy...

  4. #34
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Don't forget how does run away mid battle as if they were fleeing and if you approached from behind they hoof kick you backwards and stunning you.
    (1)


    Keith Dragoon - Ambassador of Artz and Adorable

  5. #35
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keith_Dragoon View Post
    Ah 1.0 where mobs had character and characters had weighted animations. Fights were actually fun no matter boss, trash or open world. When zones were dangerous to explore but worth it to reach your favorite spots. *sighs* Oh how I miss thee...
    I never played 1.0, but I think the different mob mechanics is interesting and is something they should have kept in. It creates personality for the enemies.

    That old fighting system though? Oh god please no. It blows my mind that anyone thinks that looks fun lol
    (0)

  6. #36
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    I'm still not sure why they did away with unique mob mechanics, it was a really cool feature.
    (4)

  7. #37
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lurkios View Post
    I'm still not sure why they did away with unique mob mechanics, it was a really cool feature.
    Unique mobs are too distracting for a theme park.
    (1)

  8. #38
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Felis View Post
    People need to stop reminding me how much better 1.0 battle system looked and felt like or I will never be able to truly enjoy 2.0. ; ;
    (1)

  9. #39
    Player
    JemC's Avatar
    Join Date
    Feb 2014
    Posts
    171
    Character
    Rarn Drow
    World
    Faerie
    Main Class
    Conjurer Lv 34
    Well maybe they'll bring some of it back for higher level zones in future expansions. But how many people would complain compared to how many people who would enjoy that ... challenge?
    (0)

  10. #40
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Memoe View Post
    People need to stop reminding me how much better 1.0 battle system looked and felt like or I will never be able to truly enjoy 2.0. ; ;
    Mind=blown

    Seriously, I just don't get it.
    (1)

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