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  1. #41
    Player
    JemC's Avatar
    Join Date
    Feb 2014
    Posts
    171
    Character
    Rarn Drow
    World
    Faerie
    Main Class
    Conjurer Lv 34
    Quote Originally Posted by Lurkios View Post
    I'm still not sure why they did away with unique mob mechanics, it was a really cool feature.
    At a guess they were trying to cut lag or reduce the game's download size?
    (0)

  2. #42
    Player
    DSX's Avatar
    Join Date
    Sep 2012
    Posts
    54
    Character
    Lord Darksnakex
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by JemC View Post
    At a guess they were trying to cut lag or reduce the game's download size?
    It was because they deemed it "too stressful" as these mobs would engage (in aggressive or friendly manner) you regardless of what you are doing or if you wanted to engage them.
    (2)

  3. #43
    Player
    slipmac's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50
    1.0 was at least playabe for me. this theme park crap makes me wanna puke.
    i miss the old repair system b4 stupid dark matter.
    i miss repairing other ppls gear in a bazzarr for money.
    imo 1.0 was closer to the right direction then 2.2
    (3)

  4. #44
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by slipmac View Post
    1.0 was at least playabe for me. this theme park crap makes me wanna puke.
    i miss the old repair system b4 stupid dark matter.
    i miss repairing other ppls gear in a bazzarr for money.
    imo 1.0 was closer to the right direction then 2.2
    It's just the unfortunate way of appealing to different audiences. There are some that love the way 1.0 was. I loved a good number of things about 1.0, but the way the Anima system worked along with some initial problems turned me off to it. 2.0 is good, in its own way, but I miss some of the ways that 1.0 was as well.

    In the end, the 1.0 system failed for a number of reasons. It shows that the style of 1.0 is probably a dying breed, as much as I am remiss to say it, and that maybe 2.0's 'them-park' system is the way to go if you want a profitable and successful MMO. =/
    (0)

  5. #45
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Memoe View Post
    People need to stop reminding me how much better 1.0 battle system looked and felt like or I will never be able to truly enjoy 2.0. ; ;
    Just remember how you died by eruption during Ifrit fight because you did 1 weapon skill at the wrong time.

    Quote Originally Posted by slipmac View Post
    i miss the old repair system b4 stupid dark matter.
    It was an inventory killer.
    (1)
    Last edited by Felis; 04-18-2014 at 07:20 AM.

  6. #46
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    OMG you guyz i remember impish incantations 1-shotting you no matter what and marauder automatically becoming aoe because you stood still so long and then you would hit all 40 of the goats that were following you and 1000 needles doing 1000 aoe dmg when you only had 200 max hp lol so fun
    (1)

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