Ah 1.0 where mobs had character and characters had weighted animations. Fights were actually fun no matter boss, trash or open world. When zones were dangerous to explore but worth it to reach your favorite spots. *sighs* Oh how I miss thee...


Ah 1.0 where mobs had character and characters had weighted animations. Fights were actually fun no matter boss, trash or open world. When zones were dangerous to explore but worth it to reach your favorite spots. *sighs* Oh how I miss thee...



There was not much to explore. Once you explored one cave in La Noscea you explored every cave in La Noscea. Because they were all the same. Only the enemies in them were sometimes different.
Last edited by Felis; 04-14-2014 at 11:55 PM.
I never played 1.0, but I think the different mob mechanics is interesting and is something they should have kept in. It creates personality for the enemies.
That old fighting system though? Oh god please no. It blows my mind that anyone thinks that looks fun lol
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