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  1. #1
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Ah 1.0 where mobs had character and characters had weighted animations. Fights were actually fun no matter boss, trash or open world. When zones were dangerous to explore but worth it to reach your favorite spots. *sighs* Oh how I miss thee...
    (5)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Keith_Dragoon View Post
    Ah 1.0 where mobs had character and characters had weighted animations. Fights were actually fun no matter boss, trash or open world. When zones were dangerous to explore but worth it to reach your favorite spots. *sighs* Oh how I miss thee...
    There was not much to explore. Once you explored one cave in La Noscea you explored every cave in La Noscea. Because they were all the same. Only the enemies in them were sometimes different.
    (2)
    Last edited by Felis; 04-14-2014 at 11:55 PM.

  3. #3
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keith_Dragoon View Post
    Ah 1.0 where mobs had character and characters had weighted animations. Fights were actually fun no matter boss, trash or open world. When zones were dangerous to explore but worth it to reach your favorite spots. *sighs* Oh how I miss thee...
    I never played 1.0, but I think the different mob mechanics is interesting and is something they should have kept in. It creates personality for the enemies.

    That old fighting system though? Oh god please no. It blows my mind that anyone thinks that looks fun lol
    (0)

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