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  1. #251
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    Join Date
    Mar 2011
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    3,208
    Quote Originally Posted by TheVedis View Post
    and all those games dont add new quests every patch either.
    14 has been doing that.


    this isnt a quest leveling based game. Questing is 1 option to level up, leves are another, grinding is another, dungeons will be another.

    In all these other games, your pretty much stuck questing, and thats it
    I think your misunsderstanding what I was trying to say. Not everyone may like party grinding or levequest grinding and will only do quest leveling. For those people who plan on just quest leveling SE would need to have enough quests to level all current and future classes to max rank. I hope you now understand wgat I was trying to say, I wasn't talking about myself, but those who enjoy quest leveling and the only way quest leveling is made possible in other mmo.
    (0)

  2. #252
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    Mar 2011
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    3,208
    Quote Originally Posted by Fuzball View Post
    And FF quests are totally worth doing too! One quest, 'the best flower ever,' is horrible SP wise, but is so awesome in a million other ways that it's hard to not want to hug SE afterwards
    the quests I did do was pretty fun and honestly i hope they do not add cs to every quest. some idm but honestly the most boring this in ffxiv currently is the loading time when you do cs like from the intro even a mini ffxi cs had a decent loading time between game and cs. Plus i rather stay in game not be taken out of it by watching. I like moving my character
    (2)

  3. #253
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    I like doing quests too, to hear the story behind the game, what some life is like, that sort of stuff.

    I did a quest in Wineport (La Noscea) within the last week, it was called Moonstruck or something close. There I heard about the npc giving story behind the second moon following the large moon. Well at the end of the quest, she says she must be seeing things but the smaller moon looked "larger" to her.

    First thing I thought of after hearing that bit with the moon:
    http://images.wikia.com/zelda/images/4/47/Moon.png
    (1)

  4. #254
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shikaree View Post
    I like doing quests too, to hear the story behind the game, what some life is like, that sort of stuff.

    I did a quest in Wineport (La Noscea) within the last week, it was called Moonstruck or something close. There I heard about the npc giving story behind the second moon following the large moon. Well at the end of the quest, she says she must be seeing things but the smaller moon looked "larger" to her.

    First thing I thought of after hearing that bit with the moon:
    http://images.wikia.com/zelda/images/4/47/Moon.png
    The stuff of nightmares. :O
    (0)

  5. #255
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    They need to fix DOL, period. Though I am happy with the challenge on miner, when I am bored with nothing to do even craft, (thanks to missing sub craft).
    (0)

  6. #256
    Player
    Gunghir's Avatar
    Join Date
    May 2011
    Posts
    28
    Character
    Dannflower Reguba
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    Disciples of the Land will benefit from the addition of a stealth skill to their arsenal, and we’re prepared to invest as much resource as needed to improve the map.
    I find this sentence rather interesting. Perhaps I'm misunderstanding or simply naive, but when he refers to "the map," is he referring to the game world? Seems like a rather subtle way to respond. Likely I'm missing something, but I thought I'd bring it up.
    (0)

  7. #257
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    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by TheVedis View Post
    and all those games dont add new quests every patch either.
    14 has been doing that.


    this isnt a quest leveling based game. Questing is 1 option to level up, leves are another, grinding is another, dungeons will be another.

    In all these other games, your pretty much stuck questing, and thats it
    WoW you can quest. You can dungeon grind. You can mob grind.
    AoC you can quest. You can dungeon grind. You can mob grind.
    TERA you can quest. You can dungeon grind. You can mob grind.

    This system is no new and innovating but I'm glad SE is taking it's route.
    (3)

  8. #258
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I said this in another thread, but while we're on the subject, I'll post it here too.

    I'm most excited to hear that we will now have the option of quest-based leveling! This is where me and my husband will spend a big chunk of our time, as we enjoy questing together.

    Story and substance are key for me in MMOs. And while SE usually excels at this, FFXIV has really fallen short. Finally, we're getting back on track!

    I'm really glad I waited to do my sidequests. <3

    Anyway, I think the upcoming questhubs will also help to facilitate that progression push, and give us a reason to explore.

    I also plan to be running dungeons, as that's something I enjoy, too.

    Getting away from the empty grind is a fantastic move. Finally, I have renewed faith that SE is becoming aware that modern MMO gamers want options. I haven't been as excited about this game in almost a year.

  9. #259
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    "Levequests yielding guild marks will be limited to city-states hosting the corresponding guild only. In compensation, we will make it easier for players to amass the guild marks they desire."

    I am weary that if you do limit acquiring guild marks to their respective cities you will not have job classes partying in certain area's. i.e. all the thm will stay in uldah, all the conjurer's in gridana, and so on with every single job. How will this effect crafting guild marks, since those are not a direct reward seen in the leve cards. What if i want to level a weaver and a merauder? Do i have to accept leves from Limsa and Uldah for the respective jobs to get guild marks? Are you going to increase Anima regeneration. I already burn through my anima way to fast porting around everywhere. I like accepting crafting leves at the same place i get my battle leve's. I turn in my crafting leve's as i travel from camp to camp doing my battle leve's. Now you are saying that i have to port around to other camps in a different town than where i do my battle leve's to get guild marks for crafts? Maybe only get crafting guild marks from quests given directly by the guild? I think you should be able to earn guild marks anywhere. You should make it that when you accept the leve you choose what job you want the guild marks for. And increase the amount of guild marks awarded still of course. I liked that part
    (0)

  10. #260
    Player

    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    71
    Quote Originally Posted by Rowyne View Post
    I haven't been as excited about this game in almost a year.
    Same here! I was on a shiny-orb-of-crafting-doom-pushed-me-over-the-edge sabbatical until I saw the auto-attack video they posted

    I know it's a bad idea (essspecialies since the 1.17 patches), but I'm really getting my hopes up for 1.18!

    Anyone else think that it's going to be kind of disappointing after the servers come back up and the content hasn't changed ... this downtime feels kinda patchy :3
    (1)
    =^.^=

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