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  1. #1
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Seif View Post
    Bar spells, also slow and fast. We have slow but it hardly does anything at all.
    I'd like to see Slow and Heavy be involved in mechanics the way Stun often is - for instance, if Slow reduced the "charge up" rate of a boss preparing his big instant kill so you can do damage enough to disable it, or if there were immortal mobs that chased certain players but had no Heavy resistance, meaning you need to kite them and Heavy to have time to do other things. However, due to the fact that no party can be guaranteed to have access to these, it's unlikely.

    Quote Originally Posted by Warlyx View Post
    haste!!!! :3 and double attack/ tripple attack (works on spells too ! ) , triple flare proc lawl
    I think the devs already confirmed that haste as a spell would basically be broken. You might see a self-cast Haste on a DPS class in the future, but it'd likely be balanced around having it.
    (0)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Garlyle View Post
    I'd like to see Slow and Heavy be involved in mechanics the way Stun often is - for instance, if Slow reduced the "charge up" rate of a boss preparing his big instant kill so you can do damage enough to disable it, or if there were immortal mobs that chased certain players but had no Heavy resistance, meaning you need to kite them and Heavy to have time to do other things. However, due to the fact that no party can be guaranteed to have access to these, it's unlikely.
    Both healers actually have access to Heavy/Heavy-like effects. WHM has Stone (I don't blame you if you forgot about it) and SCH's Miasma has Disease which also reduces movement speed.
    (1)

  3. #3
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Garlyle View Post
    I'd like to see Slow and Heavy be involved in mechanics the way Stun often is - for instance, if Slow reduced the "charge up" rate of a boss preparing his big instant kill so you can do damage enough to disable it, or if there were immortal mobs that chased certain players but had no Heavy resistance, meaning you need to kite them and Heavy to have time to do other things. However, due to the fact that no party can be guaranteed to have access to these, it's unlikely.


    I think the devs already confirmed that haste as a spell would basically be broken. You might see a self-cast Haste on a DPS class in the future, but it'd likely be balanced around having it.
    If it only increases auto-attack by 15% for 10-15 seconds it'll be just fine.
    (0)

  4. #4
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    A Haste ability that significantly increased Skill Speed (not AA speed) to the point of like 0.5-1 second GCD would be amazing. Although it would almost certainly have to be a 10-15 second-type buff, similar to the Mega Potions, and I could see misuse easily causing parties to wipe based on terrible TP management.

    I enjoy seeing enemies do things like cast Fear / Charm / Berserk on party members. There's always something interesting about watching us murder eachother.


    I'd also love to see abilities that actually exploit Physical and Elemental resistances. It would do nothing for current abilities, but would allow for combo abilities between classes.



    Also, combining elemental Debuffs/Attacks between like classes or jobs would give a neat benefit for cross-classing.
    (0)
    Last edited by Edellis; 04-18-2014 at 10:33 AM.