Quote Originally Posted by Seif View Post
Bar spells, also slow and fast. We have slow but it hardly does anything at all.
I'd like to see Slow and Heavy be involved in mechanics the way Stun often is - for instance, if Slow reduced the "charge up" rate of a boss preparing his big instant kill so you can do damage enough to disable it, or if there were immortal mobs that chased certain players but had no Heavy resistance, meaning you need to kite them and Heavy to have time to do other things. However, due to the fact that no party can be guaranteed to have access to these, it's unlikely.

Quote Originally Posted by Warlyx View Post
haste!!!! :3 and double attack/ tripple attack (works on spells too ! ) , triple flare proc lawl
I think the devs already confirmed that haste as a spell would basically be broken. You might see a self-cast Haste on a DPS class in the future, but it'd likely be balanced around having it.