Quote Originally Posted by Spoekes View Post
For example the dungeons could have been designed so that you could not do these mass pulls (more locked doors i.e.) or throw some enemies in you will not want to tank with 7 others around you.
Not sure how I should feel. Well I do agree to some extent that could have some tweaks but sometimes I'm glad that there is another option (SR) if I need quick tomes.

Quote Originally Posted by Spoekes View Post
do you think it makes up for killing the trash 2 times faster?
There are always trade offs. DRG and MNK are never meant for killing packs fast.

And TBH BLM has is down side. Long cast times. Not sure if you've noticed, end game raids seems to tend towards 2 melee 2 range grouping with the range tends to be BRD and SMN. SMN because DoTs hits hard and there's a lot of movements involved so BLM tends to be on a losing side. Plus SMN can swiftcast battle raise, a huge plus.

If eventually more movement fights are introduced, do you think the long cast time of BLM makes up for being preferred in SR due to nuke ability, but end up being "not-preferred" in end game or movement fights?