Thanx for explaing job mechanics, but that was not the point!

For example the dungeons could have been designed so that you could not do these mass pulls (more locked doors i.e.) or throw some enemies in you will not want to tank with 7 others around you.

With the information you enlightened us with
Quote Originally Posted by Ooshima View Post
That's what jobs are for. Melees like DRG/MNK specialize in hitting really hard, dealing top DPS on single targets.
do you think it makes up for killing the trash 2 times faster?

Quote Originally Posted by Ooshima View Post
If not how about just one DPS class/job that can whack bosses like a MNK but at the same time have access to unlimted MP and flare-nuke like a BLM? LOL.
how about just drop some arrogance maybe?

Either way i don't play these classes and I am not complaining, it was just a pointI think is worth considering for balancing