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  1. 03-11-2011 02:32 PM

  2. #2
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    ....remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system..

    They already made that game and its still running. I would hope that they end up making player roles more appearant with restricting those who like the idea of combining abilities from a bunch of different classes. Or atleast i hope they can because i am leveling all 7 of them right now and I love it. i hope they don't steal it away by making me pick just 1-2 classes to draw skills from.
    (0)
    Last edited by Celtodeno; 03-11-2011 at 02:59 PM.

  3. #3
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Celtodeno View Post
    ....remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system..

    They already made that game and its still running.
    This^

    Keep the stamina and build around it a solid battle system.
    (0)

  4. #4
    Player

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    Mar 2011
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    Quote Originally Posted by Mort View Post
    signed!

    remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system, add traits, remove alot of abilitys, remove action points. probably missed something.

    /wave

    edit: yeah forgot.. DONT make my character jump back and forth when attacking, its annoying as hell, and destroys future plans for positioning tactics!
    Just go play FFXI, it's what you want anyway.
    (0)

  5. #5
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Mort View Post
    signed!

    remove stamina, add auto-attack, tweak and balance HP/MP/TP useage, remove BR and add Skillchain/magicburst, delete armory system, add some sort of sub-job system, add traits, remove alot of abilitys, remove action points. probably missed something.

    /wave

    edit: yeah forgot.. DONT make my character jump back and forth when attacking, its annoying as hell, and destroys future plans for positioning tactics!
    Also, all of this^ /like
    (1)

  6. #6
    Player
    Ranka's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Pascal Graces
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lyndria View Post
    Unless the current system changes drastically, (which it might) the stamina bar is too much of a hindrance for not enough of a reason.

    Limiting Factors

    - Each move in the game currently requires the use of a resource:

    HP, MP, and TP.

    - In addition to these resources we have extra limiters on skills and abilities:

    cooldown times, casting times, and animation times.

    All of the above mentioned are acceptable and make sense. These are typical with any MMO. The stamina bar adds an additional threshold on abilities and actions that is cumbersome.

    So why is it there? To prevent spamming?

    - Lets say I want to fire off 8 weapon skills in a row. Can't, animation time and tp is the limiting factor.
    - Want to pop off 8 cures back to back. Casting time, cooldown, animation time, and uses mp.

    If actions being used too frequently was a problem I would rather see and increase in cost to the other resources than imposing the use of a stamina bar.

    Do we really need a bar to limit how many abilities we can activate at one time? Is it really that important that I can't activate rampart, ferocity, featherfoot, bloodbath etc., etc. in a row without having to wait on a bar to refill, in addition to their cooldown and animation time?

    Who knows, maybe they will do away with it in light of auto-attack. What do you think?
    I gotta disagree, how ffxi worked with auto attack was great, but for this maintaining your stamina as well as balancing your skills is key. For this game its not really the skills itself the stamina bar eliminates, its how fast your normal attacks can go off while balancing that with your skills. If you are stacking multiple buffs, lets say your a con and want to use profundity II and some thm buffs to dark seal and blood rite II or something along those lines, to do a lot more damage and to increase accuracy waiting a extra second for stamina to me would make sense.

    I gotta say auto attack would feel out of place for this game, at least to me. It really comes down to what ya want, but personally if they did anything with the stamina bar id want a few moves to cost a little more stamina and some to cost less. I rather them implement a move like "Haste" which would increase stamina regeneration rate or something along those lines. Its just with the speed of battle of a character being determined by the individual with accordance to the stamina bar is a nice way we are able to adjust a flow of battle.
    (0)


    It is not the quantity of friends you have that determines your worth, its the quality of friends that does.

  7. #7
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Lyndria View Post
    - Each move in the game currently requires the use of a resource:

    HP, MP, and TP.

    - In addition to these resources we have extra limiters on skills and abilities:

    cooldown times, casting times, and animation times.
    The basic (and advanced guild-bought) attacks of the classes do not have any of the costs listed above. The Stamina gauge is there to regulate them. One could argue that it's not doing a very good job of it, though.

    If a configurable "auto-action" feature was implemented, it could pave the way for the removal of the Stamina Bar. But as combat exists currently in the game, the Stamina Bar does have a purpose to exist.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    /signed

    There are plenty of ways to limit how many actions you take and the stamina bar as is is too much of a problem. Now if it was longer and depleted slower sort of like AoC, that would be one thing. If only certain skills used stamina, like adrenalin in guild wars, that'd be another thing. But this bar is too short and everything uses it, and a lot of it.
    (1)
    No one expects the miquote inquisition!!!

  9. #9
    Player
    Lyndria's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    15
    Character
    Xihcsr Atra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    @Ranka

    - I get what you are saying about multiple buff stacking. But maybe stamina could be regulated to just that. Kind of like the charges they gave certain jobs in XI. But for heals, weapon skills, nukes, basic attack, etc. I think having an extra bar to deal with on top the other factors is a bit much for all moves.

    - Auto-attack may or may not be the answer - doesn't bother me either way really. But an easy fix for that is a cooldown or increase/decrease in battle animations on basic attacks. Sorel also rightly mentions some of the guild mark abilities that are stamina only. Again, this could be solved with the other limiting factors mentioned besides stamina. Short values for daggers, fists. Longer values for swords, axes. And I'm sure everyone can see how haste could also apply here.

    This is why I love the FF community, nice constructive input. Thanks guys.
    (1)

  10. #10
    Player
    Bloody's Avatar
    Join Date
    Mar 2011
    Posts
    295
    Character
    Arkain Stormfury
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    They could at least reduce the cost of all actions' stamina usage, since it is so easily depleted. One spell using a third of the bar is kinda silly, and four or five attacks can wipe it out.
    (0)

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