Quoted for genius ^^I believe a better way to roll this out would have been 12 Zodiac based monsters. You fight them the same way Dhorme Chimera and Hydra are. BEFORE that, you have to go out and do FATEs with your Zenith weapon. As you do, it builds a random amount of "charges," and after, say, 200 or so charges or something like that, it will be fully charged and you can fight one of the Zodiacs. Defeat it, and you get that monster's Atma. Rinse, repeat. Still a bit timesink-ish, BUT it doesn't completely rely on BS luck and makes you put in work with the content to get the job done. I could live with that model, but this totally random garbage isn't fun or challenging. And yes, there are other weapons, but I want to progress the one I spent months earning in the first place, and don't feel playing the lottery is the best approach to doing it.
Got another 3 tonight. Total 7 in just 6 hours
A lot of mmos use the rng system where you would kill something and it drops nothing, with drop chance like 1/25000, and players actually like it. FFXIV setting (where every dungeon drops a guaranteed equipable gear) is why many people say it's a casual mmo - this setting is not very popular overall.The Atmas are completely random and it's entirely possible to never get one. It's not a loot pool to pray for your drop. It's a completely random drop, from a completely random FATE, there are 12 of them in total, and since the rates are so low some players may never see all of them or even just one. No player of any game should accept something like this. Especially if they're paying for the subscription.
The issue of atma as i see is firstly not rewarding enough, second - process is not enjoyable, third - no other rewards alongside. SE could allow minion, fashion and gear drop from fates for example so it would not be a waste of time. But when the only reason someone is doing fates is for the sole 1/100 item drop - of course it looks very boring and unrewarding.
I do fates only when i have nothing else to do: before 2.2 i would queue for primals as a healer, but now i don't.
I'm ok with work for high gear, but this is not working. This is spend time in mindlessly easy content and based on your luck have your atma weapon in 8h or 131232413h
I whouldn't call this "working"
I just run a fate if I pass bf it or someone asks for help. Beyond that not even bothering much. So far 2/12(I think in total 2 hours spent on fates overall since patch). This isn't meant to be grindable but something you do when you have nothing else to do - or just need to do something or other to pass the time while waiting for something etc. I wait for a lvl 50 unspoiled node... get a fate in there here and there... switch to miner... hit rocks... port to next one then go do other stuff.
I personally would LOVE the shit out of literal Zodiac monsters. Hey, we have Cancer---why not the other 11? Or hey, if you'll insist on an RNG, why not make it so that all participants get one? It'll be like a piñata---one guy hits the prize, and everyone gets it! Good times for everyone!
I agree with all the complaints. This doesn't feel like a challenge or fun. And worst of all, time I could spend grinding for FATES, I could spend inside dungeons getting my myth gear. THAT's more productive. By far. Having to put off doing something you want because everything else is so much better in every aspect isn't fun.
Last edited by AscendantManes; 04-12-2014 at 03:08 AM.
Translation: I like very low drop rates and so does everyone else.A lot of mmos use the rng system where you would kill something and it drops nothing, with drop chance like 1/25000, and players actually like it. FFXIV setting (where every dungeon drops a guaranteed equipable gear) is why many people say it's a casual mmo - this setting is not very popular overall.
FFXIV:ARR was marketed and sold as a casual friendly MMO. It was never meant to be in the same league as the old grind-fest MMOs. If players really, REALLY liked that kind of gameplay than FFXIV 1.0 would have been a smash hit and would have been raking in money instead of tanking the same month it was released which required they rebuild the game from the ground up and the original team got "restructured" (pretty sure that's a fancy word for fired). If your expectation was for a grindy, hard game with the possibility of zero progress then you bought the wrong game. The market for MMOs has completely shifted from that and it's not profitable to make them that way anymore. You can like whatever kind of game you like, but don't for a second think this game was meant for the hardcore when they specifically said it was designed for the casual player.
I'm not dropping $50 for a console game I can play at my leisure. I'm spending at leas $180 a year in subscription fees, and this is not the kind of gameplay I signed up for.
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