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  1. #101
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    Quote Originally Posted by Seikninkuru View Post
    No that's not what you're saying. Repeating the same leves is boring. Rather than revert to an extremely archaic progression system because you can't realize that FFXI was an 'ok' game 10 years ago and is not anymore they could simply expand upon the current system.

    You do realize games are moving away from that system because players do not like it.
    'ok' game as in the 2nd most popular mmo in its prime? and the main thing ive ever quoted from 11 in this thread is the campaign and keeping party as the back bone with the addition of options that 11 did not offer (wow just realized this is way off topic :|) but yet the only reason im refering to partying as the back bone is back to the first post you need a reason to go to different areas the game NEEDS to push u to diff area or thiers no reward and whats up with leves go to this diff area kill what we spawn for u gj gj do it 7 more times and wait while if u pt u have to find where to camp and many different areas in the map to switch when u out grow the ppl at the camp but even if u hate that HEY we have behest leves grand companys (other things SE might make) that will get u to the end game and maybe bonus items for incentive even for the ppl who enjoy partys
    idk whats wrong with that?
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  2. #102
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    Carzilla's Avatar
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    leves suck their boring to do. you know what also sucks the way all the guilds looks the same, kinda like all the new town houses being built down the street all the same ...... same crap diffrent bowl .
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  3. #103
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    Rowyne's Avatar
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    Quote Originally Posted by danny52844 View Post
    but yet the only reason im refering to partying as the back bone is back to the first post you need a reason to go to different areas the game NEEDS to push u to diff area or thiers no reward
    I agree, this game has a serious lack of progression. But how is party grinding the only way to facilitate that progression?

    This issue is addressed in http://forum.square-enix.com/ffxiv/t...e-Zone-Long-OP

    Here you'll find that the progression issue is a complex problem caused by poor leve design, random monster placement, lack of subzone variety, and little incentive to send players to high-level areas like Coerthas and Mor Dhona.

    Even if we strip everything down to pure party grinding, it will not fix the progression issue.
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    Last edited by Rowyne; 06-27-2011 at 03:27 PM.

  4. #104
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    Quote Originally Posted by Rowyne View Post
    I agree, this game has a serious lack of progression. But how is party grinding the only way to facilitate that progression?

    This issue is addressed in http://forum.square-enix.com/ffxiv/t...e-Zone-Long-OP

    Here you'll find the that progression issue is a complex problem caused by poor leve design, random monster placement, lack of subzone variety, and little incentive to send players to high-level areas like Coerthas and Mor Dhona.

    Even if we strip everything down to pure party grinding, it will not fix the progression issue.
    read my first post this thread is all about that link u gave us its kinda gotton to a leve vs pt thing though :|
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  5. #105
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    Quote Originally Posted by danny52844 View Post
    read my first post this thread is all about that link u gave us its kinda gotton to a leve vs pt thing though :|
    Why wouldn't I think your main point is about leves vs partying given what you named the thread. =P

  6. #106
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    Quote Originally Posted by Rowyne View Post
    Why wouldn't I think your main point is about leves vs partying given what you named the thread. =P
    well it kinda is i guess ._.; lol
    i didnt mean to. all i ment is that i dont see leve's giving us a good progression in this game and that they should best be played in the background with incentives and not the huge exp, giving way for pting being the best way to exp and sp with little incentives. that way if u wanna lv up u can pt while progressing and if u dont thiers other things that arnt ideal for progression but are "fun" hopefully
    now to be rly long winded :O
    ff11 i loved the pt backbone but yet i loved being to do other things i organized a 3 vs 3 alliance brenner match once it was amazing campagin was awesome dynamis so on so on that stuff broke the pt thing but the pt system is what brought us from our town to w/e its needed and this games leve's just arnt doing that and should be used as brenner / campaign/dynamis was in 11 a way to break up the grind with something different
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    Last edited by danny52844; 06-27-2011 at 03:16 PM.

  7. #107
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    _C-a-e-r-i-t-h_'s Avatar
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    Quote Originally Posted by danny52844 View Post
    y is it fine that the most dull and boring thing is the best for exp
    Why is it that you're arguing in favor of removing all variety and forcing people to do full-party exp-grinding?

    Quote Originally Posted by danny52844 View Post
    read the first post again and ffs please stop qqing about grammer on a forum
    This thread has, at this moment, a little over 100 posts. 65 of those posts are from the OP. 65 of those posts are largely unreadable but early translations indicate that many of them are off-topic or yelling at people who know how to spell. The others seem to consist of telling anyone who disagrees with the OP that they're wrong.

    Quote Originally Posted by danny52844 View Post
    i mean just what it says partying should be the best way of getting exp and by best i mean the fastest way of getting exp and sp
    but it shouldnt be the only way to lv up there should be other ways like behest and leves that give less exp but are easier to do more convenient and doesnt take a long time to do with repeatability viable (yes ive said this alot becuase it was awesome) campaign in ff11 it didnt give exp anywhere near partying yet it was fun and very convenient to do and i enjoyed doing it when i got bored of partying

    leves ruin progress because in a mmorpg the solo aspect of the game should never be the main progress model of the game if u want to play by urself and talk to ppl buy an offline game and play it while ur on facebook
    Campaign was terrible. It was the most dull and boring thing in the most dull and boring expansion S-E ever made for FFXI. It also gave a terrible, terrible exp/hour ratio.

    I wish you had mentioned that you love Campaign in the first post somewhere. (Maybe you did? I dunno, you really should learn how to spell.) We could've just looked at that post, seen that you have absolutely terrible taste, and ignored this thread completely.
    (0)
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  8. #108
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    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Why is it that you're arguing in favor of removing all variety and forcing people to do full-party exp-grinding?



    This thread has, at this moment, a little over 100 posts. 65 of those posts are from the OP. 65 of those posts are largely unreadable but early translations indicate that many of them are off-topic or yelling at people who know how to spell. The others seem to consist of telling anyone who disagrees with the OP that they're wrong.



    Campaign was terrible. It was the most dull and boring thing in the most dull and boring expansion S-E ever made for FFXI. It also gave a terrible, terrible exp/hour ratio.

    I wish you had mentioned that you love Campaign in the first post somewhere. (Maybe you did? I dunno, you really should learn how to spell.) We could've just looked at that post, seen that you have absolutely terrible taste, and ignored this thread completely.
    lol harsh btw wow i did respond alot (32 i counted well now its 33 ._.) im not saying campaign should be the only thing they should make other things like they are with dungoens and grand companys btw why do u keep saying im hating on ppl when ur posts are doing that to me tbh i didnt make what this thread was about rly clear and was just trying to communcate that through the thread i guess its all about how u read what i say to think if im beat mean or not but if u think im bashing u just read another thread :|

    btw who actually thought campaign was bad XD i <3'd doing that every now and then
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  9. #109
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    _C-a-e-r-i-t-h_'s Avatar
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    Quote Originally Posted by danny52844 View Post
    lol harsh btw wow i did respond alot (32 i counted well now its 33 ._.) im not saying campaign should be the only thing they should make other things like they are with dungoens and grand companys btw why do u keep saying im hating on ppl when ur posts are doing that to me tbh i didnt make what this thread was about rly clear and was just trying to communcate that through the thread i guess its all about how u read what i say to think if im beat mean or not but if u think im bashing u just read another thread :|

    btw who actually thought campaign was bad XD i <3'd doing that every now and then
    Campaign was fun as a "from time to time" thing, sure. But as a core component of an expansion, as a primary activity? Utterly horrendous. It required no thought, no planning, no responsibility. You just show up and the clock starts running. Granted, it improved on Besieged in many ways but at least Besieged had the decency of being a rare occurrence with real consequences.

    Compared to Campaign, regular exp grinding was preferable. You couldn't just throw a bunch of people together and call it a party: you needed a party design, whether "traditional" tank+healer or one of the "burn" style parties, it took some degree of planning to make it work; Campaign required no such planning. It took cooperation and teamwork to make a party function: one person screwing around can get everyone killed; Campaign required no such effort. It had greater rewards and greater consequences in the death penalty; Campaign had no penalty. Campaign was "easymode." It was the easiest of the easy.

    I'd rather FFXIV force party play than have it go back to a Campaign model. But I'd rather they fix leves than force party play.

    I dislike leves as they are now, but there's no reason they can't be salvaged. Exp grinding needs a major overhaul now too, but there's no reason that can't be salvaged either. I don't want leves to be the main attraction, as I've said before, but there's no reason to strip them completely from the game.
    (0)
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  10. #110
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    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    Campaign was fun as a "from time to time" thing, sure. But as a core component of an expansion, as a primary activity? Utterly horrendous. It required no thought, no planning, no responsibility. You just show up and the clock starts running. Granted, it improved on Besieged in many ways but at least Besieged had the decency of being a rare occurrence with real consequences.

    Compared to Campaign, regular exp grinding was preferable. You couldn't just throw a bunch of people together and call it a party: you needed a party design, whether "traditional" tank+healer or one of the "burn" style parties, it took some degree of planning to make it work; Campaign required no such planning. It took cooperation and teamwork to make a party function: one person screwing around can get everyone killed; Campaign required no such effort. It had greater rewards and greater consequences in the death penalty; Campaign had no penalty. Campaign was "easymode." It was the easiest of the easy.

    I'd rather FFXIV force party play than have it go back to a Campaign model. But I'd rather they fix leves than force party play.

    I dislike leves as they are now, but there's no reason they can't be salvaged. Exp grinding needs a major overhaul now too, but there's no reason that can't be salvaged either. I don't want leves to be the main attraction, as I've said before, but there's no reason to strip them completely from the game.
    thx for not insulting me this post atleast
    but whats wrong with having time to time events
    if u have enough things that u can do anytime u want that also level u up or progress u through the game ull never really get stuck into a rut like in 11
    one day i wanna do campaign 2(20k exp a new peice of armor) hours later pt 2 hours (40k exp) after that its dungoen time 2 (14k exp better armor than campaign) hours after that company time (idk if companys will be story ro not but if thier a side thing than 30k and gil) after that leve's(varies rates of exp and items/$ reward) after that something that isnt out yet idk i know it might seem like a bad thing but if a game has a good strong backbone (like apt ) with many many other things to do i dont see whats wrong
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    Last edited by danny52844; 06-27-2011 at 04:53 PM.

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