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  1. #91
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    Quote Originally Posted by Physic View Post
    mostly because they arent bad in and of themselves, its the balancing thats off, also the tools are already there for leves. Im not saying everything should be leves, in fact some of the other forms of SP should not be leves, because if everything is leves its like, ok im done, ill log on in 2 days. But leves too should become more interesting.


    anyhow whatever is clever as long as they make more options for SP, try to hide the SP grind better (like quest chains, and stories seem to) and give people reasons to explore and have fun
    j mentioning grand companies gave me an idea for a side thing other than partying
    something like massive pve where your sent off to fight a massive pve yet it doesnt have to be organized its a common thing for ppl to do so when u enter thiers already ppl fighting and after each wave u get rewards and thier would be many areas to fight (an actual war is going on) and depending on where ur team is under control and where ishragard is undercontrol u get varies bonus's for lving up in that area (via pt leve or w/e) (yes im still saying pting should be the back bone but this could be that something else)
    (0)

  2. #92
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    Draven's Avatar
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    Mar 2011
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    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    So OP...

    You don't like being "Forced" to do leves but you wanna force people to party and grind....yeah....I can see this working great for everyone. >.>
    (2)

  3. #93
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    Quote Originally Posted by Draven View Post
    So OP...

    You don't like being "Forced" to do leves but you wanna force people to party and grind....yeah....I can see this working great for everyone. >.>
    :|because me repeating that thier being other viable and easier ways to lv up that are just slower means i want u to pt only right -.-?
    tbh why shouldnt easier = slower i mean do u want the easy stuff =faster and harder = slower?
    (0)
    Last edited by danny52844; 06-27-2011 at 01:42 PM.

  4. #94
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    indira's Avatar
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    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    In that case I totally agree. Leves should not be the main focus and partying in "camps" like in 11 should be brought back. I like not being forced into parties though so they need to balance solo play.
    it's already there problem is no one wants to grind & there no party search in the game the one inside the game is garbage that means its a bad piece of gameplay. they also need to make fight last longer because the mobs dead before i pull out my weapon 50% of the time.
    /sea all (can i have it) SE!!!!

    leve's are just the fields of valor from ffxi
    (0)

  5. #95
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    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by danny52844 View Post
    leves ruin progress because in a mmorpg the solo aspect of the game should never be the main progress model of the game if u want to play by urself and talk to ppl buy an offline game and play it while ur on facebook
    One thing you have to understand is that it was said by the devs on more than one occasion that it's the Japanese players who stressed the greatest desire for solo play. Japanese people have busy jobs and busy lives, and they need to have quick activities that they can jump into and still feel like they get something accomplished. Leves give them that option. If you think that SE will not cater to their home market, then you aren't familiar with this company. Solo viability is now and will always be present in this game. If you have a problem with that, then maybe FFXIV isn't the game for you.

    That's not to say that party play isn't rewarded. There are party SP bonuses plus leve-link bonuses that prove that leves aren't meant to just be solo content. And after the players' poll, it was discovered that one issue NA players had was with the lack of meaningful party play, so now we're seeing additional party incentive tweaks such as light party and full party bonuses, plus the addition of raid dungeons that will yield SP.

    The heart of the issue isn't solo play vs party play. Because solo and party based leveling can certainly co-exist in an environment like this where you have many old-school gamers and FFXI refugees that prefer party play. If they had a proper LFP system in place, I really think there would be no problem putting parties together. But the real issue is having few meaningful options to level, and this:

    Quote Originally Posted by Nuru View Post
    I think its more on how they are presented in the game. The opening video made them seem like they were going to be more challenging and epic. They might be higher level leves in that video, but from the leves we have now, its just not a good impression at all.
    Bad execution. One reason most of us play Final Fantasy games is for SE's amazing talent for storytelling. But there is nothing story-driven about leves at all. They feel like glorified WoW-dailies. And you know why no one likes to do their dailies in WoW? Because they become tedious and boring. Making a game centered around daily quests is one of the worst designs I could think of. If they had somehow made them more story-oriented and progression-driven like Rydin suggested, they would be much more enjoyable.

    I agree with the OP that leves aren't ideal. But instead of suggesting that we be presented with more leveling options or to somehow make leves more enjoyable, it was suggested we just make them trivial and go back to pointless party grinding, which brings us back to square one (and that I don't agree with). Yes, everything is a grind, but disguising that grind behind an enjoyable activity is how you make an MMO fun. Right now I think we can all agree that this game is seriously lacking on fun factor and it's time to take a look at why leves are a major culprit. I don't think the solution is to ditch them, but I think they need a redesign.
    (1)
    Last edited by Rowyne; 06-27-2011 at 02:17 PM.

  6. #96
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    Quote Originally Posted by indira View Post
    it's already there problem is no one wants to grind & there no party search in the game the one inside the game is garbage that means its a bad piece of gameplay. they also need to make fight last longer because the mobs dead before i pull out my weapon 50% of the time.
    /sea all (can i have it) SE!!!!
    leve's are just the fields of valor from ffxi
    ya i dont get that SE wanted nothing to do with 11 yet leve's are fields of valor mixed with bcnms
    behest is just an hourly campaign that makes u run around
    idk what else thier rly is but im sure it can be related to 11 some how
    (0)

  7. #97
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    Janglo's Avatar
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    Character
    Janglo Bojanglotron
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    I wan't both leves that are more developed and other means of leveling to where you wouldn't have to focus on leves if you didn't want to.
    (1)

  8. #98
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    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    The party recruitment certainly needs some improvements, but when did this suddenly become something that was so awful that no one can make use of it? How was it the primary use of starting parties and progressing to 50 the first two months (which was my personal experience) then suddenly one day no one could touch it or look at it again?

    One thing I did notice is when the SP system made it's first change and the game became Doblyn Fantasy XIV and everyone just thought it best to solo. Now, we've become lazy as a whole and forgot that there was any use of it. If party play was still very relevant in the non-leve setting, we would be using it because we'd have no other option.

    Leve linking the big three leves at Broken Water and Levinshower yeilds enough XP to equate to about 5 hours of grinding in a SP party outside of leves. There isn't as much wrong with the party recruitment system as there is with the field grinding rewards and the time dedicated to it.

    If grinding SP in the fields gave a better incentive, people would be using the hell out of it like players had at launch.
    (1)

  9. #99
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    Quote Originally Posted by danny52844 View Post
    and grouping up in leves and nms to kill the same things every day and a half or 5 minutes is not just as unimaginative?
    the only diff between partying and leves is that partying can be done any time and thats the main reason im saying it should be the more important thing
    No that's not what you're saying. Repeating the same leves is boring. Rather than revert to an extremely archaic progression system because you can't realize that FFXI was an 'ok' game 10 years ago and is not anymore they could simply expand upon the current system.

    You do realize games are moving away from that system because players do not like it.
    (2)

  10. #100
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    Rowyne's Avatar
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    Rowyne Olde
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    Balmung
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    Conjurer Lv 80
    Quote Originally Posted by Seikninkuru View Post
    No that's not what you're saying. Repeating the same leves is boring. Rather than revert to an extremely archaic progression system because you can't realize that FFXI was an 'ok' game 10 years ago and is not anymore they could simply expand upon the current system.

    You do realize games are moving away from that system because players do not like it.
    +1 Agreed.

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