read my first postI agree, this game has a serious lack of progression. But how is party grinding the only way to facilitate that progression?
This issue is addressed in http://forum.square-enix.com/ffxiv/t...e-Zone-Long-OP
Here you'll find the that progression issue is a complex problem caused by poor leve design, random monster placement, lack of subzone variety, and little incentive to send players to high-level areas like Coerthas and Mor Dhona.
Even if we strip everything down to pure party grinding, it will not fix the progression issue.this thread is all about that link u gave us
its kinda gotton to a leve vs pt thing though :|
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well it kinda is i guess ._.; lol
i didnt mean to. all i ment is that i dont see leve's giving us a good progression in this game and that they should best be played in the background with incentives and not the huge exp, giving way for pting being the best way to exp and sp with little incentives. that way if u wanna lv up u can pt while progressing and if u dont thiers other things that arnt ideal for progression but are "fun" hopefully
now to be rly long winded :O
ff11 i loved the pt backbone but yet i loved being to do other things i organized a 3 vs 3 alliance brenner match once it was amazing campagin was awesome dynamis so on so on that stuff broke the pt thing but the pt system is what brought us from our town to w/e its needed and this games leve's just arnt doing that and should be used as brenner / campaign/dynamis was in 11 a way to break up the grind with something different
Last edited by danny52844; 06-27-2011 at 03:16 PM.
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