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  1. #21
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by chocomaid View Post
    I don't understand the comparison though. Both NM and HM are easy. The only difference is, you can outgear the other.
    I think the point the OP is getting at is that the mechanics of normal were more plentiful and punishing than the mechanics of HM so the order of them appearing is backwards (the dragon at 50 would be a lot more challenging with its poison and regen than knocking some bombs for example)
    (1)

  2. #22
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Yurimi View Post
    I think the point the OP is getting at is that the mechanics of normal were more plentiful and punishing than the mechanics of HM so the order of them appearing is backwards (the dragon at 50 would be a lot more challenging with its poison and regen than knocking some bombs for example)
    Judging the difficulty of two different mechanics is subjective though. The only thing that makes the dragon at nm bray a little harder is for a scholar that doesn't have a dispel, I even played it as a scholar and it wasn't as "punishing" as people claim. The difficulty of nm is reacting to surroundings and deciding the best path. The difficulty of HM is fast reaction and a dps check. Two completely different things.
    (6)

  3. #23
    Player
    LexSunfire's Avatar
    Join Date
    Mar 2014
    Posts
    143
    Character
    Lex Sunfire
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    all I have to say is if you're struggling to pop the bubbles in brayflox normal... there are issues that go well beyond the difficulty of the dungeon.

    in all seriousness, none of the hardmode dungeons are hard. i think SE uses the word "hardmode" to simply denote that it's an endgame recycled low-level dungeon. i don't think the dungeons are meant to be hard, as in difficult content to beat. i think that's why there are primals em and coil.
    (7)

  4. #24
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gormogon View Post
    I read, your term of "easier" is subjective. There's more mechanics overall in hardmode than there is in easy.
    Elaborate please because even close to minimum iLv. (a mix of af, i60 and darklight gear) all the mechanics that do exist outside the extremely easy knock bombs away from the last boss can be totally ignored for the most part. None are overly complicated or interested. Compairison


    THIS IS DOING IT AT i60 (I was i59 on my SMN for example)

    First boss
    NM Kill adds each add does something different. If you dont 2nd set will see you dead
    HM dodge bomb kill adds if you dont doesnt really matter can burn boss if you choose

    Second boss
    NM Boss is alone to start add spawns chasing brayflox can try to heal through but easiest to just sleep boss take out add then brayflox will bomb the boss and randomly follow a player with hate from the boss.
    HM ceruleum on ground use bomb to blow up adds spawn can kill adds or just have healer kite them into the ceruleum patches to keep floor clear while everyone else ignores everything but boss

    3rd boss
    NM bubbles form around players reducing their actions and what they can do while dealing damage to them after the boss gets low end boss eats it and you fight for a short time
    HM: None

    final boss
    NM Dragon shoots poison breath that stacks as well as melee hits can add to those stacks creats poison pools that stack poison on you and if the boss is left in one it regens
    HM drops adds when dead drops bombs knock bombs to outside of ring anything works (miasma 2 holy whatever the monk earthstomp is even an auto attack) he runs around so stay in middle. end phase can be skipped if LB is used if not after the 3rd set of mobmbs burn big bomb dodge as he runs through the middle.

    As far as subjective goes it seems to me brayflox NM had harder mechanics even if following them
    (1)

  5. #25
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by chocomaid View Post
    Judging the difficulty of two different mechanics is subjective though. The only thing that makes the dragon at nm bray a little harder is for a scholar that doesn't have a dispel, I even played it as a scholar and it wasn't as "punishing" as people claim. The difficulty of nm is reacting to surroundings and deciding the best path. The difficulty of HM is fast reaction and a dps check. Two completely different things.
    Sorry, I disagree there, where is a dps check in HM? If you are talking about the big bomb, a limit break will take care of it easily even in ilvl55 gear.

    Everything in HM is a illusion of danger. Have you looked at what stuff is actually hitting you for? The blue aoe on the ground for the 2nd boss, it hits for like 200 if you stand in it, the snipers hit for even less. Even at half the hp, they enemies are still really weak. In comparison, there were many things in NM that could kill someone in a hit or two. Last boss for example, tank didn't dodge the breath? He might die next hit if you aren't really quick on the heal, and you have no benediction or lustrate.

    Also, sorry what fast reaction times are you talking about? There is no gauntlet of any kind. Tank could play HM while eating their lunch, maybe using their foot on their mouse.
    (1)
    Last edited by Cherie; 04-10-2014 at 07:38 AM.

  6. #26
    Player
    MagicJohnson's Avatar
    Join Date
    Sep 2013
    Posts
    58
    Character
    Jin Torama
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    People complain Pharos was too hard > They wanted it nerfed.
    Brayflox HM is too easy > They want it to be harder.

    Like seriously people, what the fuck. Make up your minds.
    (20)

  7. #27
    Player
    chocomaid's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    426
    Character
    Temis Altera
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by MagicJohnson View Post
    People complain Pharos was too hard > They wanted it nerfed.
    Brayflox HM is too easy > They want it to be harder.

    Like seriously people, what the fuck. Make up your minds.
    Ahahaha, so much this XD
    (5)

  8. #28
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by MagicJohnson View Post
    People complain Pharos was too hard > They wanted it nerfed.
    Brayflox HM is too easy > They want it to be harder.

    Like seriously people, what the fuck. Make up your minds.
    I enjoyed pharos I did it the first time with some friends just before work we were worried I would have to leave mid way but I had a lot of fun in there. Its not that people cant make up their minds its that everyone has an opinion and everyone is entitled to it and everyone feels they are the magic person the world should be tuned to. This thread isnt asking for it to be made harder its asking why call it hardmode if its easier maybe call it brayflox`s Defence or brayflox cheesey secret but calling it hardmode when it isnt hard is like calling whorleater hard when it should just be whorleater since its part of the story and has handlebars (railing)
    (1)
    Last edited by Yurimi; 04-10-2014 at 07:43 AM.

  9. #29
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by MagicJohnson View Post
    People complain Pharos was too hard > They wanted it nerfed.
    Brayflox HM is too easy > They want it to be harder.

    Like seriously people, what the fuck. Make up your minds.
    It's kind of ironic, I wasn't the one saying Pharos is too hard... :P The people saying bray HM is actually hard where the ones doing that....
    People got what they want....

    Actually if you read my OP post, you'll see that's not what I said at all. I said they shouldn't call it "hard" that's all I said. I didn't say change it.
    I *KNOW* people want easy mode. I don't think it should be harder, cause people will just be upset. Anything difficult in FFXIV, is just something no-lifers would enjoy right?
    (2)

  10. #30
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Yurimi View Post
    snip
    Your including only ilvl but you're not including that of your party.

    Regardless this is why I'm saying it's subjective.

    In NM you're restricted by your lvl. Abilities, cross class, and gear access. up to level 34
    In HM you are not restricted. You have access to all your abilities, all your cross class, and your gear restriction is based on the time you've committed to your class/jobs.

    1st boss: NM has 2 mechanics HM boss has 3.

    NM: Boss has frontal cone. Adds are summoned. If you avoid adds and you can't burn down boss if you do this then you can expect to die.
    HM: Adds are summon, bomberman mechanics, additional AoE targets on players. If you over gear this you can avoid the adds. If not you have to kill them or you can expect to die. Especially if a healer/dps has the sniper on them and they get hit by bomberman.

    2nd boss: NM has 3 mechanics. HM has 4.
    NM: Adds, brayflox aggro, frontal cone. Sleep trivializing this fight. You shouldn't be dying here at all regardless.
    HM: Target charge, dungeon wide AoE. adds. explosion. Avoiding the explosions, killing the adds, and mitigating career helps a lot here. Over gearing trivializes the adds, 2 shote or ignored. Proper usage of abilities helps mitigate Oversurge and Career.

    3rd boss NM only. 3 mechanics.
    Avoid AoE, Destroy bubbles, damage Aiatar. If people aren't destroying the bubble then you can expect deaths.

    Final Boss NM 4 mechanics. HM 6 mechanics.
    NM: Avoid AoE spit, Avoid linear cone breath, cleanse poison, keep boss off the acid. Cleanse helps a lot, keeping the boss off acid makes it a much smoother run. No reason for wipes if all done correctly.
    HM: Stay away from the outer area of the dungeon, kill adds, pass sniper targeting to tank, aoe bombs away from center, kill the big bomb before it explodes, watch for the bosses charge. Bombs can be stressful if adds aren't killed in a timely fashion. Gotta burn the big bomb.

    So ass far as difficulty goes both are simplistic in design so difficulty will be subjective due to personal experience with the encounters. Wipes can happen if people don't know what do with with some mechanics and they ignore them.

    This isn't suppose to be titan extreme or raid level difficult. No point in being overly dramatic.
    (6)

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