Elaborate please because even close to minimum iLv. (a mix of af, i60 and darklight gear) all the mechanics that do exist outside the extremely easy knock bombs away from the last boss can be totally ignored for the most part. None are overly complicated or interested. Compairison
THIS IS DOING IT AT i60 (I was i59 on my SMN for example)
First boss
NM Kill adds each add does something different. If you dont 2nd set will see you dead
HM dodge bomb kill adds if you dont doesnt really matter can burn boss if you choose
Second boss
NM Boss is alone to start add spawns chasing brayflox can try to heal through but easiest to just sleep boss take out add then brayflox will bomb the boss and randomly follow a player with hate from the boss.
HM ceruleum on ground use bomb to blow up adds spawn can kill adds or just have healer kite them into the ceruleum patches to keep floor clear while everyone else ignores everything but boss
3rd boss
NM bubbles form around players reducing their actions and what they can do while dealing damage to them after the boss gets low end boss eats it and you fight for a short time
HM: None
final boss
NM Dragon shoots poison breath that stacks as well as melee hits can add to those stacks creats poison pools that stack poison on you and if the boss is left in one it regens
HM drops adds when dead drops bombs knock bombs to outside of ring anything works (miasma 2 holy whatever the monk earthstomp is even an auto attack) he runs around so stay in middle. end phase can be skipped if LB is used if not after the 3rd set of mobmbs burn big bomb dodge as he runs through the middle.
As far as subjective goes it seems to me brayflox NM had harder mechanics even if following them
Your including only ilvl but you're not including that of your party.
Regardless this is why I'm saying it's subjective.
In NM you're restricted by your lvl. Abilities, cross class, and gear access. up to level 34
In HM you are not restricted. You have access to all your abilities, all your cross class, and your gear restriction is based on the time you've committed to your class/jobs.
1st boss: NM has 2 mechanics HM boss has 3.
NM: Boss has frontal cone. Adds are summoned. If you avoid adds and you can't burn down boss if you do this then you can expect to die.
HM: Adds are summon, bomberman mechanics, additional AoE targets on players. If you over gear this you can avoid the adds. If not you have to kill them or you can expect to die. Especially if a healer/dps has the sniper on them and they get hit by bomberman.
2nd boss: NM has 3 mechanics. HM has 4.
NM: Adds, brayflox aggro, frontal cone. Sleep trivializing this fight. You shouldn't be dying here at all regardless.
HM: Target charge, dungeon wide AoE. adds. explosion. Avoiding the explosions, killing the adds, and mitigating career helps a lot here. Over gearing trivializes the adds, 2 shote or ignored. Proper usage of abilities helps mitigate Oversurge and Career.
3rd boss NM only. 3 mechanics.
Avoid AoE, Destroy bubbles, damage Aiatar. If people aren't destroying the bubble then you can expect deaths.
Final Boss NM 4 mechanics. HM 6 mechanics.
NM: Avoid AoE spit, Avoid linear cone breath, cleanse poison, keep boss off the acid. Cleanse helps a lot, keeping the boss off acid makes it a much smoother run. No reason for wipes if all done correctly.
HM: Stay away from the outer area of the dungeon, kill adds, pass sniper targeting to tank, aoe bombs away from center, kill the big bomb before it explodes, watch for the bosses charge. Bombs can be stressful if adds aren't killed in a timely fashion. Gotta burn the big bomb.
So ass far as difficulty goes both are simplistic in design so difficulty will be subjective due to personal experience with the encounters. Wipes can happen if people don't know what do with with some mechanics and they ignore them.
This isn't suppose to be titan extreme or raid level difficult. No point in being overly dramatic.
Actually, fi you have a sniper on you, run to the tank. The sniper will change targets.
Agreed, so we can agree to disagree there? It is subjective. It's also subjective what you are calling mechanics and not. A mechanic is something that effects the outcome of the fight. A sort of "device" that must be dealt with.
Saying something like "Gotta burn the big bomb", I would disagree with as a mechanic. Would someone just ignore the bomb? You could I suppose, but there is no reason to. It's flashing and big and right in the middle and obvious. I think it's more of a challenge to *not* kill it than to kill it. I would personally consider something a mechanic as special event in a encounter that requires a decision of some kind.
our best geared person was our tank in a mix of 6 darklight some crafted i49 accessories and af using ifrit sword and that i55 shield can remember the name think he was like i63 (yes I asked everyones iLv. in the party because it was comical we all were not very well geared)?
Then you're that above the avg ilvl needed for brayflox hm as a group.our best geared person was our tank in a mix of 6 darklight some crafted i49 accessories and af using ifrit sword and that i55 shield can remember the name think he was like i63 (yes I asked everyones iLv. in the party because it was comical we all were not very well geared)?
Only way people can over gear low level dungeons is if they have crafters and they meld with the good stuff.
I think her point was that they were someone that was near the ilvl.... Much nearer than the average person.
To be ilvl55 you'd basically need to be a fresh 50 with maybe a low level crafted piece or two and had no gear whatsoever collected already. And it's not the average ilvl needed, it's the *minimum* to queue. Which means that most should be higher.
Who does bray at the avg ilvl? It's kind of like saying, who passes rot on turn 2 pugs... Yes people do it, maybe 5%.... It's the majority that the content is made for. If other content was made for the minority, we'd have some super hardcore content that a very few people would get to complete.
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