

I enjoyed pharos I did it the first time with some friends just before work we were worried I would have to leave mid way but I had a lot of fun in there. Its not that people cant make up their minds its that everyone has an opinion and everyone is entitled to it and everyone feels they are the magic person the world should be tuned to. This thread isnt asking for it to be made harder its asking why call it hardmode if its easier maybe call it brayflox`s Defence or brayflox cheesey secret but calling it hardmode when it isnt hard is like calling whorleater hard when it should just be whorleater since its part of the story and has handlebars (railing)
Last edited by Yurimi; 04-10-2014 at 07:43 AM.


It's kind of ironic, I wasn't the one saying Pharos is too hard... :P The people saying bray HM is actually hard where the ones doing that....
People got what they want....
Actually if you read my OP post, you'll see that's not what I said at all. I said they shouldn't call it "hard" that's all I said. I didn't say change it.
I *KNOW* people want easy mode. I don't think it should be harder, cause people will just be upset. Anything difficult in FFXIV, is just something no-lifers would enjoy right?
Its the illuminati. They don't conform to your standards of hard mode.
So.. I just recently started actively posting in forums.....
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Brayflox HM is beautiful, easy and fun. What's not to love about it? :P
The original Brayflox is the first dungeon to get "complicated" for players. I think a lot of the trouble people have with it is players not really expecting or understanding that there are additional mechanics at play in that instance. Also, iirc, Scholars don't have Leech in that instance, which means that they can't cure the poison that's being stacked on the main tank. That in and of itself makes the instance harder.
IF the devs create a really challenging dungeon for ILV90 minimum. i can see the casuals making 500000 topics
"Im quiting because the new dungeons are too hard".
That is the reason for square cant make anything challenging or 90% of our players cant beat that >_>
Since the last update. The casuals make 1 new topic each 30 mins complaining for the 40 hours grind square introduced.
If i could create new dungeons, for sure i make ILV90 dungeons minimum but if i SEE "One Casual" complaining here i swear i could ban his account 30 days.......
The Relic weapons are in a early phases so...What about, If in futures updates we see requeriments like this for progress in our "Weapons"?.
Phase 3 Relic weapon Kill = 7500 Exp Mobs.
Final Phase of Relic weapons
Mythic Weapon = 160 000 Myth tomes = Skills do x3 Damage 30% Chances, Occ your skills get a extra hit 50% Chances. two extra hit 20%, Three Extra hit 10%, regen tp/mp/hp 50.
Relic Weapon = 80 000 Myth tomes = Skills dO x2.5 damage 30% chances, Regen Tp/Mp/HP 30
Empy Weapon = 40 000 Myth tomes = Skills Do x2 more damage 20% Chances, Regen TP/Mp/HP 20
You do not lose your progress with the weapon if you turn that in Empy/Relic, before of "Myth"
Im 100% sure some people will shot on the head or they will jump like the "Priest in the exorcist movie through the window", because they cant gear all the jobs, playing 3 hours per day...
Last edited by CrAZYVIC; 04-10-2014 at 09:50 AM.
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