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Thread: atma drop rates

  1. #71
    Player
    TheSL's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    6
    Character
    Kurow Kirishima
    World
    Ridill
    Main Class
    Marauder Lv 50
    I'm mostly annoyed with the RNG because the rest of the game has been easy to set aside a couple hours around my kids to get stuff done, but here it just feels like I'm grinding endlessly for no progression to the next relic upgrade. Not everyone is a college kid or whatever with 40+ hrs of disposable free time each week.
    (1)

  2. #72
    Player
    Teack's Avatar
    Join Date
    Nov 2013
    Posts
    5
    Character
    Teack Jorlin
    World
    Ragnarok
    Main Class
    Leatherworker Lv 39
    Quote Originally Posted by Goonie View Post
    The atma fate system is fine. Like stated previously you can get a weather weapon or get the tidal weapon if u want something quick. If there is no challenge its no fun. i grinding fates for 12 hours and got all 12.
    Exactly where is the challenge in doing 5 million lv 12 fates?
    (0)

  3. #73
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by TheSL View Post
    I'm mostly annoyed with the RNG because the rest of the game has been easy to set aside a couple hours around my kids to get stuff done, but here it just feels like I'm grinding endlessly for no progression to the next relic upgrade. Not everyone is a college kid or whatever with 40+ hrs of disposable free time each week.
    Couldn't agree more. I get that they want to put out enough things to do for the user base until the next content patch. Frankly, this grind fest is not content nor is it a challenge. It is nothing but lazy/poorly thought out design. In fact, this trajectory is deviating very far from the initial design to promote having multiple class/jobs. It is essentially forcing people with or without 40hrs of free time a week to place an emphasis on one class. The initial progression methodology of locking people out via a difficult encounter (then Titan HM) was brilliant. More of that, less of this. Please!
    (2)

  4. #74
    Player
    glitterati's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Bex Aceso
    World
    Cerberus
    Main Class
    Archer Lv 60
    probably one of the most thought through observational comments i've seen. kudos sir, you hit the nail on the head.
    (0)

  5. #75
    Player
    SaikaSyvari's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    83
    Character
    Saiko Saisune
    World
    Phoenix
    Main Class
    Archer Lv 50

    And on that Atma... (or lack thereof)

    I typed an essay after todays... attempts to get another Atma but we have a 1k character limit on here, so I'll link my Lodestone Blog (which has a 3k limit).

    http://eu.finalfantasyxiv.com/lodest.../blog/1067862/

    Feel free to comment on there, I think I have a few valid points and I'm looking at it from multiple points of view in the big picture.

    Quote Originally Posted by skho01 View Post
    Couldn't agree more. I get that they want to put out enough things to do for the user base until the next content patch. Frankly, this grind fest is not content nor is it a challenge. It is nothing but lazy/poorly thought out design. In fact, this trajectory is deviating very far from the initial design to promote having multiple class/jobs. It is essentially forcing people with or without 40hrs of free time a week to place an emphasis on one class. The initial progression methodology of locking people out via a difficult encounter (then Titan HM) was brilliant. More of that, less of this. Please!
    Titan HM was a good roadblock, I got stuck there because of other people not being able to get past it. All it is when you look back is a 12 minute fight that is quite simple and easy to predict - I agree completely with your comment.
    (1)
    Last edited by SaikaSyvari; 04-10-2014 at 07:56 AM.

  6. #76
    Player
    Kurosawa's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    13
    Character
    Vel Bradford
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I believe a better way to roll this out would have been 12 Zodiac based monsters. You fight them the same way Dhorme Chimera and Hydra are. BEFORE that, you have to go out and do FATEs with your Zenith weapon. As you do, it builds a random amount of "charges," and after, say, 200 or so charges or something like that, it will be fully charged and you can fight one of the Zodiacs. Defeat it, and you get that monster's Atma. Rinse, repeat. Still a bit timesink-ish, BUT it doesn't completely rely on BS luck and makes you put in work with the content to get the job done. I could live with that model, but this totally random garbage isn't fun or challenging. And yes, there are other weapons, but I want to progress the one I spent months earning in the first place, and don't feel playing the lottery is the best approach to doing it.
    (6)
    1.0 / 2.0 ALPHA & BETA Tester / Day 1 Player

    My XIVPad:http://xivpads.com/?Vel-Bradford-Hyperion

  7. #77
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    If there is nothing wrong, after this 12 Zodiac FATE grind, why not have another 88 Constellation FATE grind for next part.
    (1)

  8. #78
    Player
    SaikaSyvari's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    83
    Character
    Saiko Saisune
    World
    Phoenix
    Main Class
    Archer Lv 50
    So I just got Atma of the Scorpion to drop after trying to get it for four days. Was 5 kills off my challenge log for my chocobo so did another FATE to finish that. Got another one drop right after the first... What the hell is that about o.O

    (0)

  9. #79
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kurosawa View Post
    I believe a better way to roll this out would have been 12 Zodiac based monsters. You fight them the same way Dhorme Chimera and Hydra are. BEFORE that, you have to go out and do FATEs with your Zenith weapon. As you do, it builds a random amount of "charges," and after, say, 200 or so charges or something like that, it will be fully charged and you can fight one of the Zodiacs. Defeat it, and you get that monster's Atma. Rinse, repeat. Still a bit timesink-ish, BUT it doesn't completely rely on BS luck and makes you put in work with the content to get the job done.
    I agree with this. At least its a "world boss" that require some kind of coordination. Alternatively, they could lock it behind Thornmarch (Ex) / Levi (Ex) per weapon and some form of tomestone req. At least that'll give people incentives to run those encounters again. The second portion of book grinding sucks too, but at least its slightly more manageable.
    (1)

  10. #80
    Player
    skho01's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Skho Damascus
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by SaikaSyvari View Post
    So I just got Atma of the Scorpion to drop after trying to get it for four days. Was 5 kills off my challenge log for my chocobo so did another FATE to finish that. Got another one drop right after the first... What the hell is that about o.O

    The RNGesus answered your prayers.
    (0)

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