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Thread: atma drop rates

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  1. #1
    Player
    lxSch's Avatar
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    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nova_Dresden View Post
    Translation: I like very low drop rates and so does everyone else.

    FFXIV:ARR was marketed and sold as a casual friendly MMO. It was never meant to be in the same league as the old grind-fest MMOs. If players really, REALLY liked that kind of gameplay than FFXIV 1.0 would have been a smash hit and would have been raking in money instead of tanking the same month it was released which required they rebuild the game from the ground up and the original team got "restructured" (pretty sure that's a fancy word for fired). If your expectation was for a grindy, hard game with the possibility of zero progress then you bought the wrong game. The market for MMOs has completely shifted from that and it's not profitable to make them that way anymore. You can like whatever kind of game you like, but don't for a second think this game was meant for the hardcore when they specifically said it was designed for the casual player.

    I'm not dropping $50 for a console game I can play at my leisure. I'm spending at leas $180 a year in subscription fees, and this is not the kind of gameplay I signed up for.
    I was replying mostly to this statement:
    Quote Originally Posted by Nova_Dresden View Post
    The Atmas are completely random and it's entirely possible to never get one. It's not a loot pool to pray for your drop. It's a completely random drop, from a completely random FATE, there are 12 of them in total, and since the rates are so low some players may never see all of them or even just one. No player of any game should accept something like this. Especially if they're paying for the subscription.
    Because there were and are (not old) grind-fest games (subscription based $15-$30 a month, old and new) and they are good, thus saying "grind fest should never be accepted" is not very correct considering it's popularity.
    I did not play 1.0, but i think it failed not because of grind, but because firstly many features (including grind) were done wrong, second - casual games are much more popular on the west (why else SE hired a western casual games developer to rebuild the game).
    Grindy does not mean having zero progress, it's just SE grind implementation is bad and many people will have zero progress for weeks. Grind usually means you run an instance and get a random drop, then sell it for profit, and there is a very small chance you get a rare item drop worth weeks of grind. If you don't get the item dropped - you get enough money to buy it. Also you get experience and advance in levels, so by no means grindy means having zero progress.
    Neither grindy means hardcore - one can play 1h a day and get a progress; hardcore will play for 6h a day and get more progress, the only difference will be their progress speed.
    But SE grind implementation (without player trade and additional drop) is bad.
    I would agree they should not make such a big shift in play style in 2.2, but considering titan fight in pre-2.2 where many people (mostly outside of n/a and japan) were simply locked out for weeks from titan HM due to latency issue, and completely unable to finish titan EX for the same reason - i have to say this shift has happened a long time ago and is simply progressing now, getting a wider audience.
    I expect SE to make more changes like this just to ensure people keep subscribed for a long time. I just hope they will see own mistakes and correct them, because currently ffxiv is a mix of casual and hardcore players who are forced to do the same content.
    I would prefer is they make content for each playstyle and do not force everyone to do all content.
    (0)

  2. #2
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I wouldn't mind if I had to beat the primals on the Extreme versions for the Amta stuff.
    (2)

  3. #3
    Player
    Morphiana's Avatar
    Join Date
    Oct 2013
    Posts
    221
    Character
    Morphiana Blackheart
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I wouldn't mind if we had to beat a Extreme Gilgamesh for them =).
    (0)

  4. #4
    Player
    DCILuther's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Elizabeth Trueblood
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    I think mine might be bugged. The Atma of the Goat won't drop.

    Don't save the East Shroud for last!
    (2)

  5. #5
    Player
    VeronBlue's Avatar
    Join Date
    May 2014
    Posts
    1
    Character
    Irisa Blue
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Agreed I have the other 11 Atmas got them within a week and a half. Atma of the Goat? 6 days and counting of 2-4 hours a night of farming
    (0)

  6. #6
    Player
    Zaygr's Avatar
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    Sep 2013
    Posts
    14
    Character
    Livre Kerensky
    World
    Tonberry
    Main Class
    White Mage Lv 70
    I wouldn't mind if it were X number of fates, or even a collect-a-fate style thing where you had to participate in one of every fate, or even new world boss fates, just something at least you can measure some sort of progress with them and not spend 12 hours farming and getting nothing, while seeing others get 5 crystals in less than an hour.
    (2)

  7. #7
    Player

    Join Date
    Nov 2013
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    Don't care to much about a grind, but remove the RNG crap. Would prefer "do 3000 fates" as oppose to RNG.
    (0)

  8. #8
    Player
    Nauti's Avatar
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    Mar 2014
    Posts
    18
    Character
    Nauti Sep
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Using RNG to determine progression by repeating old content countless hours after a new patch is kind of slapping people in the face who have already leveled several classes up on the exact same content, now they just have to do it over and over and over and over and over and over again EACH time they want to upgrade a weapon. And for everyone saying the "atma" system using RNG is fine, and nobody is forcing you to gear up, it will eventually get further upgrades, in which case you'll eventually have to go through this. Take out the RNG, and as suggested maybe increase drop rate 1% for each fate cleared in the area and I'd be happy to grind 1200 fates.
    (2)

  9. #9
    Player
    DCILuther's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Elizabeth Trueblood
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    My last one wont drop from the east shroud. I think it's bugged. Farmed it all day today. (plus all 3 days)
    (0)

  10. #10
    Player
    Kyana's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DCILuther View Post
    My last one wont drop from the east shroud. I think it's bugged. Farmed it all day today. (plus all 3 days)
    I can assure you that it does drop. RNG can be a b**** ><

    I'm working on the books now, and these are ALOT more fun than the Atma grinding, even though they also require doing some FATEs.
    That's how the upgrade process should be from the start.
    (0)

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