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  1. #1
    Player
    SekiShiki's Avatar
    Join Date
    Aug 2012
    Posts
    33
    Character
    Seki Shiki
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    I'm thinking something very similar to what GW2 devs have decided for their game: they removed, in fact, healer class in such way, they have supplied healing capabilities to every job, so every job can put in hotbar healing skill and be the healer of the group.
    In this game I would remove the tank class, giving DPS and TANK abilities to all melee classes (war,monk,drg,pld) or even to whole actual classes. In such way, the queue problem will be solved.
    (1)

  2. #2
    Player
    Luxx's Avatar
    Join Date
    Mar 2014
    Posts
    292
    Character
    Cress Albane
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SekiShiki View Post
    I'm thinking something very similar to what GW2 devs have decided for their game: they removed, in fact, healer class in such way, they have supplied healing capabilities to every job, so every job can put in hotbar healing skill and be the healer of the group.
    In this game I would remove the tank class, giving DPS and TANK abilities to all melee classes (war,monk,drg,pld) or even to whole actual classes. In such way, the queue problem will be solved.
    please don't. gw2 was pretty fun for a while and the concept was nice but the no trinity made the game gg2easy and very boring. i like to be dependent on.
    it was just weird to me, but applaud them for steppin out the box, i just HATED it in dungeons. >_<

    the problem lies in: tanks are usually boring, with boring skills and ppl like...pizzaz! also, ppl simply just like to do damage more.
    as lafiele said, se did all the could to boost up tank love.


    my 2 solutions: I: i think we need to add more tanks in game for variety.
    ppl talk about XI's ninja...so add that next or any thing thats be a tank. c:

    II: 5 man runs. these 4 man runs arent cutting it. adding an extra will relieve que times. i feel like tanking problems had gotten better thanks
    to roulette, when i 1st started i waited 30mins for ifrit as a thm in 2.0.

    has anyone just thought the reasoning behind no one want to tank coz they just do not want to?
    its not ones fault for choosing the class they prefer. dont blame other for not being a tank, they do not want to. i love to heal so i'm lucky
    but just coz someone doesnt wanna tank coz it's not their style or just stressful or boring. :/
    (1)
    Last edited by Luxx; 04-10-2014 at 12:26 AM. Reason: post count. -.-