
the solution is fate grinding dps to 50![]()



The community needs to stop with the knee jerk response of "roll a tank." If you say that to someone who has WAR and PLD at 50, it makes you look foolish; they are leveling a DPS class because they have already maxed their tanks. At least consider that possibility. If they don't have tanks maxed, sure, rolling a tank is an option, but then what do they do when they max tank and only have DPS classes to level? Regardless of what role someone starts with, they will eventually run into the wait time issue unless they just level tank and never do anything else. Running dungeons as a tank may make it easier to gear up other jobs, but it is not possible to level other jobs while you're playing as a tank.
I really don't think there's a good solution to this. But in the meantime, when I queue as DPS, I do Fates or mining/botany/fishing while I wait.

I wonder how viable a class rather than job 4-man group would be. Perhaps add a Class Roulette wherein it is 2 DoM and 2 DoW with some sort of additional bonus above the regular roulettes? maybe 130 myth and 75 sold? You would probably have to make sure that everyone has at least one spammable heal ability though.. something akin to requiring the heal skill on GW2's bar?
Of course, you wouldn't get your job skills and there would be no sch or smn, but it would at least add some variety in the game. And perhaps, it would actually make Topaz Carbuncle find a use?
The thought above being that everyone bring at least one heal skill and one hate skill (making provoke and/or flash equippable by all classes). This way, if you end up with say 2 Archers and 2 Conjurers then you can rotate tanking and everyone can contribute to healing. Survivability is higher too, because conjurers would have access to cross class skills like sentinel. Hell, it would be fun.
I dunno. Just thinking of ways to make the trinity less important in simple 4 man dungeons with the added benefit of utilizing the class system.
EDIT: looks like SekiShiki and I had similar lines of thought.
Why not introduce a new tanking class and job rather than introducing more dps? I'm looking at you musketeer and ninja guilds >.>


Let's explore how this would work! Let's take a sample size of 100 players. 10 of them like tanking, and are divided 5 and 5 on WAR and PLD. 10 like healing and are divided 5 and 5 on WHM and SCH. 80 like DD, and are divided 16 each on BLM, SMN, BRD, MNK, and DRG. This leaves us only 10 each of healers and tanks to service 80 DDs - Duty finder sucks for DDs!
We add three new DD jobs and EIGHT new tanking jobs! Surely this will solve the problem!
...Except, we still only have 10 folks interested in tanking. The there is now one each one WAR, PLD, newtank1, newtank2, newtank3, newtank4, newtank5, newtank6, newtank7, and newtank8. The 10 healers are still on WHM and SCH. The DDs have redistributed to 10 each on BLM, SMN, BRD, MNK, DRG, newDD1, newDD2, and newDD3. 10 tanks and healers for 80 DDs. Nothing has changed with the addition of new tanking jobs.
The only way to ease the stress on DD Duty Finder wait times is to get more folks interested in tanking, to actually enjoy the aspects that lots of players find intimidating (leading the run, wrangling stray mobs, high visability as to whether you're sucking at your job or not) or boring (comparatively low DD output, a limit break that's rarely useful).
No, introducing new jobs won't solve the problem. Perhaps a more radical solution, though, might be to allow the duty finder to create non-standard parties in situations where DDs need to wait for ten minutes or more, and then adjust the content so that those groups are viable. Say you wind up in an instance with four DDs, no healer, no tank. Scale mob damage and/or hp down enough that the DDs can reasonably solo mobs in singles or pairs; perhaps also add "healing springs" along the way with a limited number of uses so that DDs can recharge quickly during or after fights.
Heck, in a lot of cases, the mobs might not even need much scaling down; mob packs rarely come in sets of more than three or four; with two DDs holding a mob and the other two ganging up on the third, I could see it still being doable. Speed runs would probably be off the table, but since we're already saving a half hour or more of waiting-for-DF, I don't think there'll be too much complaining on that count. :P The bosses would require a bit more fine-tuning, though, especially accounting for the lack of a healer...
Except people will switch if new tank classes/jobs are "interesting" enough (subjective to each player). If you enjoy a job's unique mechanics enough, you'll be willing to play it regardless. I'm currently leveling both PLD and WAR. I absolutely hate playing WAR. Does that mean I hate tanking? No (well, ok, just a little), it just means I hate WAR. I like PLD far more than I do WAR and so I'm willing to put up with some of the annoyances that come with playing it. And since I know someone is going to counter with this, this may be anecdotal evidence but it holds about as much weight as your pure speculations do.
That's not exactly true. The majority of people don't fulfill the tank role because of the responsibility it has. The role being fun or not is a very uncommon reason, at least so far as to be the primary reason not to take up the role. You actually have to pay some attention to do it well. I love playing as my PLD, but I refuse to use it in any endgame dungeons with randoms. The interesting portion would sway some, but I'd actually be willing to bet it would still have a result of low tank numbers.Except people will switch if new tank classes/jobs are "interesting" enough (subjective to each player). If you enjoy a job's unique mechanics enough, you'll be willing to play it regardless. I'm currently leveling both PLD and WAR. I absolutely hate playing WAR. Does that mean I hate tanking? No (well, ok, just a little), it just means I hate WAR. I like PLD far more than I do WAR and so I'm willing to put up with some of the annoyances that come with playing it. And since I know someone is going to counter with this, this may be anecdotal evidence but it holds about as much weight as your pure speculations do.
Last edited by Welsper59; 04-15-2014 at 06:22 AM.
Majority, yes, but the fact remains that there are some people who don't tank because they find both tank jobs boring. If you play any sort of MOBA, you can observe this phenomenon. For example, in League of Legends, support is the garbage role most people don't want anything to do with. Riot released a character (Thresh, if you do play it) that was considered "fun" by many and the number of supports went up. It's still the least played role, but there are more people willing to play it because of that one character.
SE priority should be to release a Tank Class (Dark Knight) or w/e. instead of this rumor this class. than again odds are the current Tank player base will just roll the new class lol.
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