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  1. #18
    Player
    Steffie's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Miya Malaguld
    World
    Kujata
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lafiele View Post
    SE has done all they can to make tanks more attractive to play but just like every other game out there, people just enjoy DDs more. The only way to make queues shorter is to make DDs less pleasing to play but is that really the road you want to head to?
    This very much. If i have a choice between playing my Paladin and Monk, i would go with my monk but sadly tank queue time is so much more better and i ended up gearing my Paladin a lot more. Yea managing your defensive buffs to prevent getting hit by burst damages from boss, watching for adds, skills to interrupt, dodging abilities, watching the threats i would say it is alot more stressful than monk who just dodge stuffs, do your rotation properly, pop cooldowns when needed. I am the lazy type, i always queue as a dps in most PF for pugs unless the PF only got tank spots left.

    Tanking is executionally easier. This is a fact. Tank threat rotations are 6-8 buttons long (even less for PLDs,) and managing AOE is done with a 2-3 button long AOE rotation. Positional awareness is required so the tank doesn't die. DPS rotations are 10-16 buttons long. Positional awareness is required so that the DPS doesn't die.
    Rotations's length in my opinion don't matter a lot in execution because once you do the rotation long enough, you sort of go into this automatic mode where you know how to execute it by heart, in fact a few times when i have to offtank as my pally i found myself maneuvering and pressing rotations buttons from my monk by mistakes, like moving to the flank when i am going to press 3 which is twin snake for my MNK and riot blade for my Paladin even through riot blade don't have any positional requirements to deal their full damage potency. Sure dps got a lot of rotation and damage buffs to juggle, but it is the DD's own buff they have to juggle, but when it comes to tanks, it is trying to manage the damage by using your cooldowns correctly, some boss's high damaging move could be predictable and even then the pattern probably change every phrase while some are just depending on the RNG.
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    Last edited by Steffie; 04-09-2014 at 05:28 PM.