Quote Originally Posted by Heroicbandit View Post
They should take it from Blizzard who's said that this isn't a sustainable business model. When you alienate all but 5-10% of the player population from experiencing new content by making it inaccessible, you're not only wasting resources as a company, but potentially losing subscribers who feel like they aren't getting anywhere.
^ this. This game has always been marketed as a casual game. Then 2.2 comes and locks out 90% of the players from the new content. Good job SE keeping the top 10% happy and giving them something to brag about. The other 90% will just contemplate quitting in the meantime.