sorry, another post due to text limitations. Another issue is due to the RNG aspect, a lot of people WILL try to continually grind this because "maybe it'll be the next one" (hence the skinner-box effect). If people had a hard number to reach, it would be more casual and people would complain a bit less. Would still complain, but it would be less. This complaining would just be about how lazy of a quest design that is rather than an unfair mechanic.