
i actually agree with you on this. might be the way he use his word.. or just the way he act show an air of arrogance.I am not bent out of shape over it, and every dialect has attitude, written or spoken. Yours shows an attitude of arrogance, but I digress and do not wish to derail the thread.
Back towards the subject at hand, just set a certain amount of time or a certain amount of FATE to do daily, and if you get it, you get it. Yes, many wish to be done as many were lucky enough to get all twelve day one, but it is not something to stress over.
Anyway i can vouch for that 12 in a day and zero for ages.... and that is sadly what we are trying to point out and yet many don't understand
Last edited by ArcFinix; 04-13-2014 at 05:15 AM.


Another week.
EN: 88000 views, 1100+ posts.
JP: 165000 views, 900+ posts
Still no reply.
Last edited by SongJoohee; 04-11-2014 at 11:28 PM.

if u look at other forum and even other language.. u will notice.. dev have not make a single reply to all the atma feedback. jap have a long feedback that pale ours..
Dev really need to give an offical reply.. i have lost 2 coil team to this atma junk
Last edited by ArcFinix; 04-11-2014 at 12:03 PM.
I'll answer for them:
Atmas are random.
Come 2.25/2.3 every content prior to it will be nerfed, or more specifically, "eased."
Game has been out almost a year now, it should be known that stuff like this is here to keep us "busy."

Stuff like this is causing more of the already decreasing player base to decrease even further. Sure there will probably be an influx of new players with ps4, but relying on no effort needed slowing mechanics like grinding the rng isn't going to help the game. I'm all for making things difficult and time consuming to obtain. I like the second part of the atma relic upgrade and find it fun even thou yes it is a long grind but it is a fulfilling grind cause you can see how you are getting closer with each step. The atmas are just a poor excuse to keep us busy cause they couldn't be bothered to actually work them in a good way that would entertain and reward people.

while ppl wait for the ease.. ppl will be leaving.. u want to keep them busy and entertained.. not busy and.. boring.
Last edited by ArcFinix; 04-13-2014 at 05:17 AM.

I finished mine today and it took from Sunday to Thursday playing 8+hrs a day and on Tuesday I went 12hrs straight with out a single drop. The whole day was a complete loss.
Indeed, every patch feels like it was rushed..in just some way. Heck even the 2.0 "update" felt like some stuff was a rush job, the relics were the "perfect pace" to push people through it compared to XI/1.x, but in the end it kinda felt like some stuff was thrown in for the sake of it, much like Atmas - Some FATEs you can get them don't even correlate to the zodiac sign lol.
The animus progression is honestly what a lot of people expected even for the first relic (since it was kind of like the 1.x version of the relic) so that part is fine, just the Atmas, much like Titan, was clearly meant to "gate" it which will keep people "busy" - That's the problem with this kind of patch design, instead of making something that is truly lasting, they'll block progress by either extreme RNG, Weekly lockouts or gated behind other stuff some people haven't cleared, e.g you have a large amount of people who didn't clear the first set of extreme primals and in order to do Leviathan or Moogle ex, you need to clear the first "ex primal quest."

This i totally agree.. even titan it can be down with practice and effort.. and RNG is just.. RNG.. i mean there is alot of method to do this gate.. and RNG is.... BADIndeed, every patch feels like it was rushed..in just some way. Heck even the 2.0 "update" felt like some stuff was a rush job, the relics were the "perfect pace" to push people through it compared to XI/1.x, but in the end it kinda felt like some stuff was thrown in for the sake of it, much like Atmas - Some FATEs you can get them don't even correlate to the zodiac sign lol.
The animus progression is honestly what a lot of people expected even for the first relic (since it was kind of like the 1.x version of the relic) so that part is fine, just the Atmas, much like Titan, was clearly meant to "gate" it which will keep people "busy" - That's the problem with this kind of patch design, instead of making something that is truly lasting, they'll block progress by either extreme RNG, Weekly lockouts or gated behind other stuff some people haven't cleared, e.g you have a large amount of people who didn't clear the first set of extreme primals and in order to do Leviathan or Moogle ex, you need to clear the first "ex primal quest."

"HAHAHAHA!!! So, it's FATEs you want! HAHAHA! We'll give you PLENTY of it *hic*!"
The way we keep being pointed towards FATEs over and over again just reminds me of this old cartoon, Pigs is Pigs (1937).
Last edited by RumiP; 04-11-2014 at 05:02 PM.
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