Quote Originally Posted by giftforce View Post
Anyway, most games develop things in unison because it is more efficient than developing things one after the other.

SE admitted communication was a big issue for them, so maybe they prefer the one-tracked mind method of development because communicating multiple tasks is too much of a logistical nightmare for them.
The combat, the class system, the UI, the servers, the engine, the economy, the areas.

Everything mentioned above is developed in unison, and yes, it is efficient.

And everything above is part of the rotten foundation, which needs to be addressed first.

That doesn't mean they aren't considering features that come after the foundation is fixed. But they aren't a priority for development and should not be.

Either way, the "rotten foundation" consists of more than one feature and SE has made clear that they are working on multiple (read: not ALL) tasks at once. The ones mentioned above.