Well, everybody's entitled to her opinion.Except for "airships in 1.19", nope, no mention of airships nor anything else irrelevant.
And thank god for that.
Even if she's in the minority.
Well, everybody's entitled to her opinion.Except for "airships in 1.19", nope, no mention of airships nor anything else irrelevant.
And thank god for that.
Even if she's in the minority.
No, I think he's wrong because a building's foundation is constructed in order to support the levels above. So consideration, if not, prefabrication of the subsequent levels need to be made in conjunction with or perhaps even before the foundation is laid.
Except we were taken for a free tour beforehand, where we could see with our own eyes the rotten foundation. The presenter did not try to hide it, but mentioned that the walls are going to get painted before the apartment is sold.Your a bit wrong there. It's more like we are residents who paid down payment for a new luxury apartment but only to realize after having paid and moved in, as you put it the building " foundation is rotten" and the owner can't repay that initial payment.
In addition many major news sites came to review the house and gave it horrible scores, which the homeless people chose to ignore- the walls were going to get painted after all!
So, in the end people got what they foolishly paid for, but that wasn't enough to make up for the cost of building the house and it's upkeep- so now the owner is working on fixing the flaws to make the house attractive to new residents again. They may as well let the fools live in the apartment during that time, since they are working on the new elements elsewhere which will then be inserted to the apartment stage-by-stage.
Analogues are such fun.
Either way the point still stands. You don't build new floors before the foundation supporting it is fixed and stable. Trying to do both at the same time is retarded in more ways than one, too.
Last edited by Betelgeuzah; 06-26-2011 at 09:34 PM.
You can't just blindly build a foundation for a game without knowing what you intend to implement.Except we were taken for a free tour beforehand, where we could see with our own eyes the rotten foundation. The presenter did not try to hide it, but mentioned that the walls are going to get painted before the apartment is sold.
In addition many major news sites came to review the house and gave it horrible scores, which the homeless people chose to ignore- the walls were going to get painted after all!
So, in the end people got what they foolishly paid for, but that wasn't enough to make up for the cost of building the house and it's upkeep- so now the owner is working on fixing the flaws to make the house attractive to new residents again. They may as well let the fools live in the apartment during that time, since they are working on the new elements elsewhere which will then be inserted to the apartment stage-by-stage.
Analogues are such fun.
Either way the point still stands. You don't build new floors before the foundation supporting it is fixed and stable. Trying to do both at the same time is retarded in more ways than one, too.
The manner in which SE intend to deal with Airships suggests that it will be more complex than simply moving to an instanced location with a moving background (see FFXI) and will likely require forethought rather than tacked-on afterthough. (Airships were one of the things you originally listed as irrelevant).
Anyway, most games develop things in unison because it is more efficient than developing things one after the other.
SE admitted communication was a big issue for them, so maybe they prefer the one-tracked mind method of development because coordinating multiple tasks is too much of a logistical nightmare for them.
The combat, the class system, the UI, the servers, the engine, the economy, the areas.Anyway, most games develop things in unison because it is more efficient than developing things one after the other.
SE admitted communication was a big issue for them, so maybe they prefer the one-tracked mind method of development because communicating multiple tasks is too much of a logistical nightmare for them.
Everything mentioned above is developed in unison, and yes, it is efficient.
And everything above is part of the rotten foundation, which needs to be addressed first.
That doesn't mean they aren't considering features that come after the foundation is fixed. But they aren't a priority for development and should not be.
Either way, the "rotten foundation" consists of more than one feature and SE has made clear that they are working on multiple (read: not ALL) tasks at once. The ones mentioned above.
exactly and one of those multiple tasks they are working on is airship, and that's words from the big guy himself, so ppl should stop complaining. one of the things you listed above is "the areas" and SE seems to clearly understand the areas need to be fixed and create a purpose for ppl to travel to LL or Grid. The sudden mention of airships, and the fact it was brought up in a post regarding areas and the economy of the other 2 cities suggest that the ships themselves might have something to do with how SE plans to fix the area and the economy in LL and Grid so we should just wait till we hear more information then reject airships so quicklyThe combat, the class system, the UI, the servers, the engine, the economy, the areas.
Everything mentioned above is developed in unison, and yes, it is efficient.
And everything above is part of the rotten foundation, which needs to be addressed first.
That doesn't mean they aren't considering features that come after the foundation is fixed. But they aren't a priority for development and should not be.
Either way, the "rotten foundation" consists of more than one feature and SE has made clear that they are working on multiple (read: not ALL) tasks at once. The ones mentioned above.
Thanks for taking the time to translate OP ^^
the only one of those things that is foundation in an rpg is the area design, the foundation of the game is the engine, and online is the servers. The truth is battle class system etc, are not the foundations of an rpg. Just because you do something a alot doesnt make it a foundation.The servers, the engine, the combat system, the area design, the economy, the class system, and the UI all need a major rework.
Nobody should be doing anything else before these issues are addressed completely. Building another floor to the building when the foundation is rotten would be insane, regardless of if all the other buildings in the neighbourhood all have 3 floors each and a nice backyard.
Especially when the only people who care about another floor are few homeless people who aren't even paying for the rent, much less paying the expenses to build the second floor.
the foundation of any rpg is progression, story and adventure. you can swap any and many battle systems in. Alter it, change it, add to it whatever, its not required.
the foundation of something, is something every building has, and cannot do without, without not being a building.
The fact is battle class systems and econmoy are all features, and they are things they can change on the fly as long as they have the other things. You could litterally swap out the entire battle system from one ff title to any other, battle is just a feature of an MMO, and it is a feature they decided to do first because they wanted to. In fact neither the class system nor the battle needed a complete rework for this game to succeed. It does however need content.
At this point all they are building is leveling game, and a battle game. I have played rpgs where you tell people to attack, and you see a flash, and a pixel image shakes. that is not the foundation of the game.
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