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  1. #1
    Player
    Meleoffs's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Adreius Niluez
    World
    Leviathan
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Eardstapa View Post
    People that say RNG is a part of RPGs are forgetting modern RPGs... This isn't 10 years ago, heck, it isn't even 5 years ago. Please stop making that comparison.
    RNG is a part of RPGs and if you say it isn't you're fooling yourself. When you're fighting seymore in FFX you basically had to hope he didn't 1 shot you in his 3rd form to beat him if it was your first time playing the game. For a more recent comparison.

    Skyrim: Lockpick locations are a randomly generated number in the code corresponding to a coordinate of the lock where its "open" position is. Video games in general have an absurd amount of random number generation that a lot of people seem to forget about.
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Meleoffs View Post
    RNG is a part of RPGs and if you say it isn't you're fooling yourself. When you're fighting seymore in FFX you basically had to hope he didn't 1 shot you in his 3rd form to beat him if it was your first time playing the game. For a more recent comparison.
    This is bad game design.

    Skyrim: Lockpick locations are a randomly generated number in the code corresponding to a coordinate of the lock where its "open" position is. Video games in general have an absurd amount of random number generation that a lot of people seem to forget about.
    This is ok because you are frikkin picking a lock, apples and oranges.
    (0)

  3. #3
    Player
    Eardstapa's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Meleoffs View Post
    RNG is a part of RPGs and if you say it isn't you're fooling yourself. When you're fighting seymore in FFX you basically had to hope he didn't 1 shot you in his 3rd form to beat him if it was your first time playing the game. For a more recent comparison.

    Skyrim: Lockpick locations are a randomly generated number in the code corresponding to a coordinate of the lock where its "open" position is. Video games in general have an absurd amount of random number generation that a lot of people seem to forget about.
    The point is, it's not like the old days of 'D&D' RNG... Where it was there for literally everything.
    (0)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eardstapa View Post
    The point is, it's not like the old days of 'D&D' RNG... Where it was there for literally everything.
    It's still there in gaming today. You'll almost always be "rolling a dice", especially if its an RPG and it's designed not to completely hold your hand.
    (0)

  5. #5
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tupsi View Post
    It's still there in gaming today. You'll almost always be "rolling a dice", especially if its an RPG and it's designed not to completely hold your hand.
    Except there aren't as many games where you literally roll on everything, but I actually liked those days... To roll for the correct lot number, to then roll for the item you wanted in that lot number, then to roll against other players for said item... Good times.
    (0)

  6. #6
    Quote Originally Posted by Tupsi View Post
    It's still there in gaming today. You'll almost always be "rolling a dice", especially if its an RPG and it's designed not to completely hold your hand.
    acceptable RNG is whether you get Firestarter proc or whether you get an Adlo crit. RNG for whether you can or can't complete a quest, that's bad. the playerbase doesn't even allow for RNG to control whether a hit misses or not that's why most people who know what they are doing gear with an accuracy cap in mind.
    (4)