
The point is, it's not like the old days of 'D&D' RNG... Where it was there for literally everything.RNG is a part of RPGs and if you say it isn't you're fooling yourself. When you're fighting seymore in FFX you basically had to hope he didn't 1 shot you in his 3rd form to beat him if it was your first time playing the game. For a more recent comparison.
Skyrim: Lockpick locations are a randomly generated number in the code corresponding to a coordinate of the lock where its "open" position is. Video games in general have an absurd amount of random number generation that a lot of people seem to forget about.

Except there aren't as many games where you literally roll on everything, but I actually liked those days... To roll for the correct lot number, to then roll for the item you wanted in that lot number, then to roll against other players for said item... Good times.
acceptable RNG is whether you get Firestarter proc or whether you get an Adlo crit. RNG for whether you can or can't complete a quest, that's bad. the playerbase doesn't even allow for RNG to control whether a hit misses or not that's why most people who know what they are doing gear with an accuracy cap in mind.
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