People that say RNG is a part of RPGs are forgetting modern RPGs... This isn't 10 years ago, heck, it isn't even 5 years ago. Please stop making that comparison.

People that say RNG is a part of RPGs are forgetting modern RPGs... This isn't 10 years ago, heck, it isn't even 5 years ago. Please stop making that comparison.
You're right, the RNG is a lot more lenient nowadays, almost to the point of where it feels like it doesn't exist.
I'm glad they brought back a little bit of the old-school RNG frustation...the entitlement generation can use a good ole'-fashioned ass whoopin' lol
Thing is FF is way closer to "heck 5 years ago" than any other series, and you should know it.
<- after 5 hours zero atma, I don't care, it's RNG and I'll just keep trying OR don't bother anymore. It's not like my life depends on atma (which seemingly many peoples lives do)

Well here is the thing about "modern MMORPGs", what is the number one complaint you hear when a new MMORPG comes out?
"There's not enough to do in this game!"
Why? Because everything is on a fast track and even if there is actually enough content you are able to blow through all of it far too quickly. MMO's had a grind aspect for a reason. Because the game itself is intended to have no end, its not like playing a single player RPG where you purchase the game and then play it through. And one of the ways they keep the game going is by designing content that takes time to complete, RNG is part of that. It does have its place.
Keep in mind that these modern MMORPGs also never achieve the level of success that the old ones did, and even if they do its always very short lived. WoW being an obvious exception. But what I mean is that a lot of people are still playing games like FFXI & Everquest and its been 12-15 years since those games released. Do you think half of the modern games that we are seeing now will still be around in a healthy capacity in 12-15 years? Not likely.
So say what you want about their design and how times have changed, but the continues success of these older titles and their design and the continued dissatisfaction with modern titles kind of says otherwise, imo.
Last edited by CamAlch; 04-02-2014 at 10:05 PM.



This !
MMOs and RPGs have evolved a lot from the good old days of camping monsters and grinding for months with nothing to show for it ..... well or so we thought.

RNG is a part of RPGs and if you say it isn't you're fooling yourself. When you're fighting seymore in FFX you basically had to hope he didn't 1 shot you in his 3rd form to beat him if it was your first time playing the game. For a more recent comparison.
Skyrim: Lockpick locations are a randomly generated number in the code corresponding to a coordinate of the lock where its "open" position is. Video games in general have an absurd amount of random number generation that a lot of people seem to forget about.



This is bad game design.
This is ok because you are frikkin picking a lock, apples and oranges.Skyrim: Lockpick locations are a randomly generated number in the code corresponding to a coordinate of the lock where its "open" position is. Video games in general have an absurd amount of random number generation that a lot of people seem to forget about.

The point is, it's not like the old days of 'D&D' RNG... Where it was there for literally everything.RNG is a part of RPGs and if you say it isn't you're fooling yourself. When you're fighting seymore in FFX you basically had to hope he didn't 1 shot you in his 3rd form to beat him if it was your first time playing the game. For a more recent comparison.
Skyrim: Lockpick locations are a randomly generated number in the code corresponding to a coordinate of the lock where its "open" position is. Video games in general have an absurd amount of random number generation that a lot of people seem to forget about.
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