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  1. #1
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    If they did that they need to allow you to buy those +affinity things multiple times at certain levels of the base class, and to get the highest possible affinity lets say for CON abilities and I am an ARC would be level CON to 50 and buy all the affinity up traits via guildmarks and even then at that point it wouldn't be 100% would be like 80-90% effectiveness.
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  2. #2
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    Abriael's Avatar
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    Abriael Rosen
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    Gladiator Lv 100
    Quote Originally Posted by Dargoth_Draconia View Post
    If they did that they need to allow you to buy those +affinity things multiple times at certain levels of the base class, and to get the highest possible affinity lets say for CON abilities and I am an ARC would be level CON to 50 and buy all the affinity up traits via guildmarks and even then at that point it wouldn't be 100% would be like 80-90% effectiveness.
    80-90% seems absolutely excessive, and allowing people to get there completely defeats the purpose of reducing affinity in the first place. The lack of class uniqueness wouls rear it's head again exactly like it's now.

    Quote Originally Posted by Spuffin View Post
    As far as FF11 goes the way they had it with the sub jobs was perfect. Imagine if you lvled Samurai to 75 and then you lvled every single class to 37 and put all of there abilities on the Samurai and now you have this WTF OVERPOWERED I CAN SOLO ANYTHING IN GAME job. FF11 sub jobs allowed you to pick ONE class to sub really only allowing you to use the ABILITIES not the over powered weapon skills of that class when it is 75.... and these abilities were capped at 37... If you sub warrior you are only utilizing berserking defender provoke and warcray... that is it... and stat buffs. That right there just enhances your class even further not turning you into a jack of all trades
    I disagree.
    1: in FFXI you could use abilities only from two classes. That's excessively restrictive and doesn't really reward those that leveled more classes, especially if, like many, they're interested in using only one as "main".
    2: Limiting the abilities that can be used to a certain level looks and sounds extremely artificial. Reducing their potency so that they effectively are not overpowered, but just something nice to have to support your main ability is much more natural.
    3: the FFXI way reduced the number of viable options radically, to the point that basically everyone had the same subjob for the same class. That basically completely voids the utility of subjobs, as SE could have just as well designed single classes and included the ability of the cookie cutter subjob in it. The armoury system increases the number of the viable options exponentially, promoting the use of different setups instead of the 1-2 cookie cutter ones without wich you couldn't even get a party in FFXI.

    With reduced affinity there's absolutely no danger of turning characters in jack of all trades.
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  3. #3
    Player
    Spuffin's Avatar
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    Spuffin Og
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    Gilgamesh
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    Conjurer Lv 18
    So what your saying is that if I want to be a good Archer... I lvl lancer to 20 then TRASH it because all I need is feint and invegerate. Then I lvl conj to 20 OR the next lvl of cure because it is extremely lame how I can heal just as much as a conj putting CURE 1-4 on a lvl 1-50 job, then I TRASH conj. Now I lvl pug to 16 for second wind and sneak attack then TRASH that class. I have no need to lvl glad and then I lvl Marauder to lvl 6 just for blood bath just for the hell of it and then i TRASH that class... (might has well toss raise on my archer too)

    Now I have the most over powered melee class in the game atm combined with every single ability that makes every other class unique thus making all other classes pointless to lvl up any further. Now I can heal myself for 400-600HP and never miss while spamming weapon skills as much as my stamina will let me combined with every single class attack buff and accuracy buff further enhancing my WTF OVERPOWERED KNOCK ARROW THREE TIMES for 1k+ damage per arrow on the initial burst in which I can reknock ASAP thus giving me around 1.5-3k (I forgot that I have comrade in arms too) TP allowing me to toss out 2-6 weapon skills. Rinse and Repeat in a matter of seconds.

    How is any of this fair let alone making the affinity system balanced?
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    Last edited by Spuffin; 03-11-2011 at 03:06 AM.

  4. #4
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Gladiator Lv 100
    Quote Originally Posted by Spuffin View Post
    So what your saying is that if I want to be a good Archer... I lvl lancer to 20 then TRASH it because all I need is feint and invegerate. Then I lvl conj to 20 OR the next lvl of cure because it is extremely lame how I can heal just as much as a conj putting CURE 1-4 on a lvl 1-50 job, then I TRASH conj. Now I lvl pug to 16 for second wind and sneak attack then TRASH that class. I have no need to lvl glad and then I lvl Marauder to lvl 6 just for blood bath just for the hell of it and then i TRASH that class... (might has well toss raise on my archer too)

    Now I have the most over powered melee class in the game atm combined with every single ability that makes every other class unique thus making all other classes pointless to lvl up any further. Now I can heal myself for 400-600HP and never miss while spamming weapon skills as much as my stamina will let me combined with every single class attack buff and accuracy buff further enhancing my WTF OVERPOWERED KNOCK ARROW THREE TIMES for 1k+ damage per arrow on the initial burst in which I can reknock ASAP thus giving me around 1.5-3k (I forgot that I have comrade in arms too) TP allowing me to toss out 2-6 weapon skills. Rinse and Repeat in a matter of seconds.

    How is any of this fair let alone making the affinity system balanced?
    That's exactly what reducing affinity is for. Reducing the potency of skills In order to make sure that you're NOT the most overpowered melee class ever, simply because the abilities are a nice have, but not all-powerful.

    You CANNOT heal yourself for 400-600, because the class affinity is low, and you will be able to heal yourself for 200-300 tops. The damage dealt by feint will be lower, invigorate will be less effective regenerating less TP, second wind will heal you much less and so forth.

    About trashing classes, where's the problem? It's your time, your experience and your game. If you want to level up a class for a single ability and then trash it, it's your choice.
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    Last edited by Abriael; 03-11-2011 at 03:27 AM.

  5. #5
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    Spuffin's Avatar
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    Spuffin Og
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    Gilgamesh
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    Conjurer Lv 18
    Quote Originally Posted by Abriael View Post
    That's exactly what reducing affinity is for. Reducing the potency of skills In order to make sure that you're NOT the most overpowered melee class ever, simply because the abilities are a nice have, but not all-powerful.

    You CANNOT heal yourself for 400-600, because the class affinity is low, and you will be able to heal yourself for 200-300 tops. The damage dealt by feint will be lower, invigorate will be less effective regenerating less TP, second wind will heal you much less and so forth.

    About trashing classes, where's the problem? It's your time, your experience and your game. If you want to level up a class for a single ability and then trash it, it's your choice.
    All you need to do is stack 200 mind... which can you can at will.
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  6. #6
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Spuffin View Post
    All you need to do is stack 200 mind... which can you can at will.
    Oh really? Weird, since there are caps. And if the caps aren't sufficent to avoid overpowering, they simply need to be tweaked.

    You might want to inform yourself on how the game works before arguing sience-fiction-like scenarios to try and demonstrate a false point
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  7. #7
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    Quote Originally Posted by Abriael View Post
    That's exactly what reducing affinity is for. Reducing the potency of skills In order to make sure that you're NOT the most overpowered melee class ever, simply because the abilities are a nice have, but not all-powerful.

    You CANNOT heal yourself for 400-600, because the class affinity is low, and you will be able to heal yourself for 200-300 tops. The damage dealt by feint will be lower, invigorate will be less effective regenerating less TP, second wind will heal you much less and so forth.

    About trashing classes, where's the problem? It's your time, your experience and your game. If you want to level up a class for a single ability and then trash it, it's your choice.
    Sorry but this is insane retarded. No point in allowing us to have this uber uniqueness character if it's going to be nerf in ways of traits from other jobs. The whole point to xiv if that you can built this power character using abilities/job traits from other class related and become powerful. Which is stupid in ways but understandable just not like able. That's like XI right now with Lv 99 jobs what's the point in going whm/rdm if refresh stick will be 0.001, no reason in doing that IF you still need full party of allience to beat an NM that 75s can. Feel free to use pretty english words does not make you smarted then Spuffin.
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  8. #8
    Player
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    I'm quite curious to hear what you mean with "pretty english words". At the very least I don't go around defining what other people say "insane retarded" (lol).

    he whole point to xiv if that you can built this power character using abilities/job traits from other class related and become powerful.
    Who ever said that?

    The point of FFXIV Isn't power. It's versatility.
    An ability can still be useful (IE: contributing to versatility) even if it's not used at it's full power.

    There's plenty reason to do that despote needing full parties and alliances for high level encounters. Being a versatile character means that you can SUPPORT other characters in their main roles (IE: throwing in a heal if the healer is under too much pressure, or raising your damage sensibly to raise the damage output of the DDs, without overshadowing them) when in party, and that you can face a wider variety of situations when you're solo.

    Are you seriously telling me that, according to you, the point of FFXIV is being able to solo everything?
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  9. #9
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    Quote Originally Posted by Abriael View Post
    I'm quite curious to hear what you mean with "pretty english words". At the very least I don't go around defining what other people say "insane retarded" (lol).
    Obviously too stupid here no need for comment.

    Who ever said that?
    You must live in a cave.

    The point of FFXIV Isn't power. It's versatility.
    This is you talking as CEO or nerd in a cave?
    An ability can still be useful (IE: contributing to versatility) even if it's not used at it's full power.
    Listen to this guy trying to sound smart, i find it quite funny.

    There's plenty reason to do that despote needing full parties and alliances for high level encounters. Being aversatile character means that you can SUPPORT other characters in their main roles (IE: throwing in a heal if the healer is under too much pressure, or raising your damage sensibly to raise the damage output of the DDs, without overshadowing them) when in party, and that you can face a wider variety of situations when you're solo.
    Lol, you must feel very special.

    Are you seriously telling me that, according to you, the point of FFXIV is being able to solo everything?
    No, I am not telling, this game is only about parties, has one of the best party invite systems. In fact beats WoW and XI well you can't really compare them because XIV has the best.

    And you have it folks, obvious troll is obvious troll. Peace out.
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