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  1. #1
    Player

    Join Date
    Mar 2011
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    45

    [Suggestion] Leve and Behest Mobs are ALWAYS CLAIMED for your party.

    When you are fighting mobs during a levequest, it is absolutely ridiculous that you have to be careful to hit "only the right ones" to avoid destroying your SP gains.

    People outside the party can't claim and attack your leve mobs, so why can't they all just be claimed at once?

    When 2 mob parties of 2 mobs each approach me, why do I have to be careful NOT to use AoE spells? Why do I need to kill the first 2, THEN move onto the second 2? Allow me, the player, to decide the order in which I kill my enemies, without imposing SP penalties.

    Fix this. It's lame. Heck, even the damage that my Shock Spikes does to unclaimed mobs kills my SP gains.
    (0)

  2. #2
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    why do I have to be careful NOT to use AoE spells?
    Because that's part of the skill involved with using AoE? Because AoE is, and should always be, situational?
    Does everyone just want everything in their games handed to them on a silver platter?
    (0)

  3. #3
    Player

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    Mar 2011
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    23
    Quote Originally Posted by Balbanes View Post
    Does everyone just want everything in their games handed to them on a silver platter?
    Yes, That how other MMOs have made the MMO experience for the most part. Its sick how easy most games are now. If they were to have leve quest and behest mobs pop claimed, then behest and leves would go by in half the time. Wheres the challenge?

    I personally think they should remove the AOE button and add AOE spells as seperate unlocks through leveling and guild marks.
    (0)

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Balbanes View Post
    Because that's part of the skill involved with using AoE? Because AoE is, and should always be, situational?
    Does everyone just want everything in their games handed to them on a silver platter?
    No, this fix wouldn't turn the game into easy mode, it would make the game more fun and less aggravating, and cut down on a lot of behest drama and confusion.
    (0)

  5. #5
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Rentahamster View Post
    No, this fix wouldn't turn the game into easy mode, it would make the game more fun and less aggravating, and cut down on a lot of behest drama and confusion.
    At this risk of sounding snarky here, the game is already in easy mode. I like the game a lot, but it's far too easy right now.

    If there were some alternative to the current system of attacking unclaimed monsters, I'm sure I'd be for it. But the removal of the responsibility on the part of the player to use AoE properly is unacceptable.
    (0)

  6. #6
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Rentahamster View Post
    No, this fix wouldn't turn the game into easy mode, it would make the game more fun and less aggravating, and cut down on a lot of behest drama and confusion.
    I agree.

    For behests, make all the targets claimed for players so no one gets frustrated with anyone and everyone can continue having fun.

    "Fun" is more important than anything else. I rather have that than people running off by themselves killing mobs without knowing the consequences. Besides, the game never explains anywhere the way behests mob claiming works to the player. I had to figure this out the hard way 40+ ranks down the road. They should either fix it or at least add a decent explanation for new (existing) players. But I say add all mobs as claimed for the behest party in the end. TRILLION times better off in the long run, from my many experiences.
    (0)

  7. #7
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    People are actually defending this?

    I understand trying to keep the game somewhat difficult, but seriously?

    It is so unintuitive and just doesn't make sense. EVEN FFXI allowed players to still get XP and items off of unclaimed monsters in proportion to the amount of damage they dealt to it.

    Theres still situations where certain other monsters you don't want to engage will be near, and that will make you not want to AOE, or when you don't want to pull hate on the other ones.

    But a FLAWED game mechanic... is not a situation that adds depth to the game sorry. I'm not one of the people who say, "SE FIX NOW WAAHWAAAHWAAH" It may take them some time to get to this issue, but it should be fixed.
    (0)

  8. #8
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    EVEN FFXI allowed players to still get XP and items off of unclaimed monsters in proportion to the amount of damage they dealt to it.
    1. Item drops were removed from mass AoE farming years ago.

    XP from unclaimed mobs lead to SMN burn, which is, I believe, an abuse of a loophole and a plain cheap way to level.
    Theres still situations where certain other monsters you don't want to engage will be near, and that will make you not want to AOE, or when you don't want to pull hate on the other ones.
    This doesn't sound like what the OP is asking for. He is just complaining about having to use AoE carefully in the first place, which is just plain laziness. No, SE, please don't dumb down this aspect of the game.
    (0)

  9. #9
    Player
    Ffia's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Tor Mase
    World
    Ragnarok
    Main Class
    Archer Lv 12
    Couldn't agree more Balbanes. The creatures that collect near to characters are there for a reason: they dissuade recklessness. Otherwise any caster would just default to a large AOE and frazzle everything within the spell radius. There should be a price for rushing into battle without thought as there should be rewards for the discipline required to cast the correct spells accurately and at the right time. Surely this is part of the skill of the game?
    (0)

  10. #10
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    where is the skill in fighting the same 2mobs either way, they die in 2 seconds...i don't think half the group hit the mobs that are red claimed b4 they die. behest in itself is a zergy waist of time. i'd say let them hit and kill any mob in the leve for sp, but either way behest in itself seems to be a full on fail to me... gimme that fun campaign battles had. also get rid of this only 15people or whatever and the rest have to sit it out.. how do they come up with this stuff, devs all round the world have had there iq total lowered cause of se.

    and yeah the problem with smn burn was bad but they need a better fix then the one they came up with. maybe a number of mobs that give full sp in aoe or at a time, then any extra's give less and less sp. and killing way to many then those give like 5sp. iunno something that dont' ruin the fun for all.
    (0)
    Last edited by weeble; 03-12-2011 at 05:22 AM.

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