you don't think that's important for them to design the game in such a way that the grind actually feels fun for people? level capping Lv 50 players is not fun.
i don't remember FFVII telling me i can't use Knights of the Round after i got it.
Sure, older games involved a lot of grinding. But did anyone EVER say "ZOMG I freakin love this grinding!" Doubtful, depending on the game.
Well here is the thing about "modern MMORPGs", what is the number one complaint you hear when a new MMORPG comes out?
"There's not enough to do in this game!"
Why? Because everything is on a fast track and even if there is actually enough content you are able to blow through all of it far too quickly. MMO's had a grind aspect for a reason. Because the game itself is intended to have no end, its not like playing a single player RPG where you purchase the game and then play it through. And one of the ways they keep the game going is by designing content that takes time to complete, RNG is part of that. It does have its place.
Keep in mind that these modern MMORPGs also never achieve the level of success that the old ones did, and even if they do its always very short lived. WoW being an obvious exception. But what I mean is that a lot of people are still playing games like FFXI & Everquest and its been 12-15 years since those games released. Do you think half of the modern games that we are seeing now will still be around in a healthy capacity in 12-15 years? Not likely.
So say what you want about their design and how times have changed, but the continues success of these older titles and their design and the continued dissatisfaction with modern titles kind of says otherwise, imo.
Last edited by CamAlch; 04-02-2014 at 10:05 PM.
This is the real issue at hand.
I am very happy that they implemented a grind for upgrading relics. In fact I would have liked to have seen it be even more in depth and time consuming, I agree that people shouldn't have their Animus Weapons already. However, the design was a bit on the lazy side, they could have done something more interesting and fun.
Actually, my problem with the Atma thing is that what you just said there is completely false. If it took an equal amount of grinding/effort for anyone to get it, I would be fine with it, even if it took WEEKS (which I think it should). However, some people being done in 8 hours while I grind for 26 hours and only have 1/12, something is horribly wrong.
Not asking for there not to be a grind. I'm asking for the amount of grinding to be equalized a little bit, so that it's a long grind for everybody and not just those who are unlucky. This is what all of you "OMG I finished mine in 8 hours so it's not a problem" people don't understand. I'm one of the unlucky ones. I've been grinding FATEs a total of 26 hours now and have one, that's right, ONE Atma. I don't want them to take away the grinding, I just want it to be equal (and ideally somewhere in between the extremes that exist now).Why? Because everything is on a fast track and even if there is actually enough content you are able to blow through all of it far too quickly. MMO's had a grind aspect for a reason. Because the game itself is intended to have no end, its not like playing a single player RPG where you purchase the game and then play it through. And one of the ways they keep the game going is by designing content that takes time to complete, RNG is part of that. It does have its place.
And I consider myself fortunate alongside someone in another thread who said they only have one after 32 hours. All these people saying it's fine really have no idea.
Last edited by Calyanare; 04-02-2014 at 10:19 PM.
I can't take you seriously. 8 hours for all your atma is a blessing. I spent a combined total of 12 hours in western thanalan for a single atma.
I'll consider myself fortunate seeing how you only have one after 26 hours.
Error 3102 Survivor
The only time grinding becomes unbearable is when you want it, "NOW! NOW! NOW!"
And where did you get this unusable Knights of the Round stuff? You lost me.
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