Quote Originally Posted by Errors View Post
Which surprises me because I'm honestly trying to come up with an example (other than tome grinding for gear) where it isn't a random number game. Coil, CT, dungeons, primals, treasure maps, all drop loot that is random.
iLv 90 EX Primal weapons. that was the perfect system with a weekly lockout that didn't exhaust the content in a week and didn't subject us to terrible Range.