I actually quite enjoy these now lol. I farm GC seals as well plus my luck on atma drops are rather high atm. I got 4 in one night, 3 the next 2 nights and have 2 to go![]()
I actually quite enjoy these now lol. I farm GC seals as well plus my luck on atma drops are rather high atm. I got 4 in one night, 3 the next 2 nights and have 2 to go![]()
I might be in the minority, but the way I would have done it is totally do away with the atma drops period. Get a quest, move to books - half the cost of them to 750 myth each, but double the amount of books you do.
Keeps the myth cost the same, but lets you have a quantifiable path and not depend on RNG so much, since some people have terrible luck and some were done with all 12 in one evening.
They should have given people multiple choices:-
Last boss in a dungeon drops a random Atma.
All Maps drop at least 1 Atma.
Fates can stay as they are. (No relic equipped requirements)
Guildhest - Chance of a drop on completing duty.
Leves - Chance of Reward for completion.
Ventures - Retainers have a small chance to bring one back from exploration.
I would actually change the fate thing a bit. Instead of having X% chance at the end of the fate, I would change it so players get X% on every fate mob killed during it. This way, even if X = 1, you would still be looking at multiple times during the fate.
I think it would have been cool if the atma drop rate % was the same % as your spiritbond with the weapon, so 0% spiritbond can't get atma, 100% spiritbond 100% chance of atma. So the longer you've had and used the weapon the higher your chance of getting atma would be.
This is sheer brilliance.I think it would have been cool if the atma drop rate % was the same % as your spiritbond with the weapon, so 0% spiritbond can't get atma, 100% spiritbond 100% chance of atma. So the longer you've had and used the weapon the higher your chance of getting atma would be.
So many complicated solutions, when the most obvious thing is here in the 2nd post! Keep the low drop rate For Atma sure, but allow Atma to be purchased for a large number of grand-company seals, or atma shards which could drop from every fate.
What is the possible downside to this? You still have the thrill of that lucky Atma drop, but for the unlucky ones each and every fate is a small step towards another Atma.
Edit: Simply and perfect solution, right? No losers. Or am I missing something? Oh and this is totally not a give me Atma easier solution. The cost in grand company seals or Atma shards will be high and only used for a few Atma, or by very unlucky players who never get drops after so many fates. If the goal is to keep fates alive, perhaps go for the latter with Atma shards that are only available through fates, otherwise Grand Company Seals would be fine.
Last edited by Velo_Vandore; 04-02-2014 at 08:46 PM.
The 1500 myth per book isn't that bad. I got most of it just doing my roulettes and maxing out soldiery for the week. I had 1500 from before 2.2 that i had saved b/c i didn't know what to spend it on, which came in handy.
The myth grind really isn't that bad, especially since you don't need it all at once. I just bought my 2nd book, and i'm already 300 myth towards the next one, without even trying.
(can look at this chars lodestone and it wont till you anything, at work and don't have the token for my main account)
They should remove atma all together. Wait until you see the myth book grind. RNG is disrespectful of your time as a paying customer.
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