You guys are overlooking the OBVIOUS solution:
Atmas in the Mog Station store! A steal at only $1.99 per Atma!
*Gets pelted with thrown rotten tomatoes.*


You guys are overlooking the OBVIOUS solution:
Atmas in the Mog Station store! A steal at only $1.99 per Atma!
*Gets pelted with thrown rotten tomatoes.*
Player



I've seen a suggestion floating around that is something like "Adds drop chance per FATE done". So like, if Atmas have a 1% drop chance (just spit ballin' here), each FATE you complete adds 0.1% chance to drop up to a max of 5% if you don't log-out or leave the zone. If you do, the drop chance reverts to the 1% drop.
At least this way you are sorta affecting the RNG in a positive way. Would boost player morale I think, and they would be more willing to suck it up.


Maybe that is happening and you just dont know it.I've seen a suggestion floating around that is something like "Adds drop chance per FATE done". So like, if Atmas have a 1% drop chance (just spit ballin' here), each FATE you complete adds 0.1% chance to drop up to a max of 5% if you don't log-out or leave the zone. If you do, the drop chance reverts to the 1% drop.
At least this way you are sorta affecting the RNG in a positive way. Would boost player morale I think, and they would be more willing to suck it up.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.



When I suggest Maps over FATE's... Atma's aren't rolled on, they enter your or any participants inventories just as they do now upon completion, also players are welcome to party up for other players' maps & receive credit just as they do for FATE's.
The higher drop chance accounts for the fact every player can only decipher 2 maps per day & don't get the option of picking their zone.
FATEs are bad for your health!
You know what would be cool? A puzzle mini-game.
Give the atma something like a 25% drop rate, but make it so when it drops, we need to solve a little puzzle in order to have it fuse with our weapon. I'm thinking of something similar to treasure caskets in FFXI, where you had to solve a little logic puzzle to open the chests, and the puzzles were even a little luck based.

OR.....
Since there are 12 categories of challenge logs, aside from overall completion, they could have had atma as a reward for finishing each category.
I hate PvP, but I would have suffered through 10 matches + 3 wins for an atma. Everything else I clear normally.
Alternatively, they could have made them unique, and just awarded 1 (you don't already have) per completed category. That way not everyone would be forced to do everything, but if you wanted to do it as quickly as possible you would be.
Last edited by Djeserit; 04-02-2014 at 02:54 AM.
This brings up an interesting point. I'm no fan of PvP either, and from simple observation I honestly don't see a whole lot of PvPers around the world. It seems that PvP has really isolated itself from the rest of the game.
Participating in PvP for atma would be a refreshing change from FATE grinding. And who knows, maybe all these people who have been dismissive of PvP without even trying it may discover they actually enjoy it.
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