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  1. #21
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    FATEs are bad for your health!
    (1)

  2. #22
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Arkghyom View Post
    FATEs are bad for your health!
    QFT. Haha word. It wouldn't be so bad if they'd made some more interesting FATE's... or put some mechanics into them (like outer-world dungeon bosses).
    (0)

  3. #23
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    You know what would be cool? A puzzle mini-game.

    Give the atma something like a 25% drop rate, but make it so when it drops, we need to solve a little puzzle in order to have it fuse with our weapon. I'm thinking of something similar to treasure caskets in FFXI, where you had to solve a little logic puzzle to open the chests, and the puzzles were even a little luck based.
    (0)

  4. #24
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    OR.....

    Since there are 12 categories of challenge logs, aside from overall completion, they could have had atma as a reward for finishing each category.

    I hate PvP, but I would have suffered through 10 matches + 3 wins for an atma. Everything else I clear normally.

    Alternatively, they could have made them unique, and just awarded 1 (you don't already have) per completed category. That way not everyone would be forced to do everything, but if you wanted to do it as quickly as possible you would be.
    (0)
    Last edited by Djeserit; 04-02-2014 at 02:54 AM.

  5. #25
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Djeserit View Post
    I hate PvP, but I would have suffered through 10 matches + 3 wins for an atma. Everything else I clear normally.
    This brings up an interesting point. I'm no fan of PvP either, and from simple observation I honestly don't see a whole lot of PvPers around the world. It seems that PvP has really isolated itself from the rest of the game.

    Participating in PvP for atma would be a refreshing change from FATE grinding. And who knows, maybe all these people who have been dismissive of PvP without even trying it may discover they actually enjoy it.
    (0)

  6. #26
    Player
    Wicc's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Novari Frilaix
    World
    Excalibur
    Main Class
    Archer Lv 50
    Honestly, at first I had a problem with Atmas, but then I started spacing out my grinds. A couple hours a day (weekends being the bulk but I was also doing homework) and I'm now 2 away from my atma bow. I'm pretty content. Granted.. I wish this was based on skill and not random.

    Nothing like elitist jerks that think they are the best because they got their atma in four hours due to LUCK.
    (2)

  7. #27
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    I'm okay with random but I hate having to delevel for Atma grind. Timeworn maps would've been a million times better
    (0)

  8. #28
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    I approve this idea.

    - Yoshida
    (0)

  9. #29
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gesser View Post
    Haha no kidding. I personally like the idea of the RNG farm (albeit I think the drop-rate is a bit too unforgiving)... I just don't like their implementation of it. More of my complaint however does land on the 13.5k myth afterward... that is absurd. Should've been 9k & let you buy the books prior to earning your Atma so you can at least prepare yourself. As it is, I'll prob hit a myth cap or two & have to spend on things I don't want before I have my Atma.
    My thoughts exactly. The reason you don't see players complaining about the myth grind at the moment is that they are still working on the Atma stones. Give it a couple of weeks and you will see the forum in a shitstorm complaining about how tedious the myth grind is.
    (1)

  10. #30
    Player
    darios's Avatar
    Join Date
    Nov 2011
    Location
    texas
    Posts
    115
    Character
    Coca Cola
    World
    Hyperion
    Main Class
    Carpenter Lv 50

    How i would had done the zodiac quest

    I Would had just done what 1.0 had spirit bond the weapon.

    1.special bonus if you spiritbond your weapon on duty finder.
    2. SB the weapon on high level dungeon IE coil and hard and extreme primals
    3. SB weapon on fates a % per zone
    4. Just kill this amount of mobs per day per zone.
    5. I even tempted to try speedruns on dungeons for an item. I had fun with them on 1.0.

    This blind fate grinding is not challenging is just boring and annoying I manage to get my first atma in 5 hours of grinding fates receiving a gold medal every time. Come On SE 11 had pretty good fun ways to upgrade your weapon you could see the work and it was team based oriented.
    (1)

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