FATEs are bad for your health!
FATEs are bad for your health!
You know what would be cool? A puzzle mini-game.
Give the atma something like a 25% drop rate, but make it so when it drops, we need to solve a little puzzle in order to have it fuse with our weapon. I'm thinking of something similar to treasure caskets in FFXI, where you had to solve a little logic puzzle to open the chests, and the puzzles were even a little luck based.
OR.....
Since there are 12 categories of challenge logs, aside from overall completion, they could have had atma as a reward for finishing each category.
I hate PvP, but I would have suffered through 10 matches + 3 wins for an atma. Everything else I clear normally.
Alternatively, they could have made them unique, and just awarded 1 (you don't already have) per completed category. That way not everyone would be forced to do everything, but if you wanted to do it as quickly as possible you would be.
Last edited by Djeserit; 04-02-2014 at 02:54 AM.
This brings up an interesting point. I'm no fan of PvP either, and from simple observation I honestly don't see a whole lot of PvPers around the world. It seems that PvP has really isolated itself from the rest of the game.
Participating in PvP for atma would be a refreshing change from FATE grinding. And who knows, maybe all these people who have been dismissive of PvP without even trying it may discover they actually enjoy it.
Honestly, at first I had a problem with Atmas, but then I started spacing out my grinds. A couple hours a day (weekends being the bulk but I was also doing homework) and I'm now 2 away from my atma bow. I'm pretty content. Granted.. I wish this was based on skill and not random.
Nothing like elitist jerks that think they are the best because they got their atma in four hours due to LUCK.
I'm okay with random but I hate having to delevel for Atma grind. Timeworn maps would've been a million times better
I approve this idea.
- Yoshida
My thoughts exactly. The reason you don't see players complaining about the myth grind at the moment is that they are still working on the Atma stones. Give it a couple of weeks and you will see the forum in a shitstorm complaining about how tedious the myth grind is.Haha no kidding. I personally like the idea of the RNG farm (albeit I think the drop-rate is a bit too unforgiving)... I just don't like their implementation of it. More of my complaint however does land on the 13.5k myth afterward... that is absurd. Should've been 9k & let you buy the books prior to earning your Atma so you can at least prepare yourself. As it is, I'll prob hit a myth cap or two & have to spend on things I don't want before I have my Atma.
I Would had just done what 1.0 had spirit bond the weapon.
1.special bonus if you spiritbond your weapon on duty finder.
2. SB the weapon on high level dungeon IE coil and hard and extreme primals
3. SB weapon on fates a % per zone
4. Just kill this amount of mobs per day per zone.
5. I even tempted to try speedruns on dungeons for an item. I had fun with them on 1.0.
This blind fate grinding is not challenging is just boring and annoying I manage to get my first atma in 5 hours of grinding fates receiving a gold medal every time. Come On SE 11 had pretty good fun ways to upgrade your weapon you could see the work and it was team based oriented.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.