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  1. #18
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    After all these Atma complaining threads, I finally see one where someone is giving possible suggestions. OP I'll give you a "like" for providing a solution instead of just complaining. I'd like to share my feedback to the solutions and hopefully provide one myself through my feedback. Thank you.

    I think SE's biggest concern is market saturation of equipment. I've mentioned in another thread that I think the player base was spoiled on how easy it was to get their current Zenith weapons (including myself). However, to the dismay of a lot of 1.0 players that had to go through hell trying to get their relics during 1.0, (we'll just not talk about the grindfest that was). The relic progression I personally see as a long term goal. You have the option to grind FATEs or you can do it leisurely.

    Quote Originally Posted by Gesser View Post
    Maps instead of FATE's.
    While Treasure Maps would be a good alternative, I would say don't let it be a 100%. The limitation for maps is only 18 hours if you yourself mine/fish/gather a map. You can still go to the market boards and buy maps until you run out of gil. It could be the same drop rate as some of the minions. That way you can't just buy your relic. I'm sure people would love to just buy their relics since it would be little effort.

    Quote Originally Posted by mindful View Post
    Drop rate fine , but they should have had other options , like 30k company seals you can buy a atma of your choosing with a lock out of 24hrs till can buy another one.
    Personally I agree the drop rate is fine, however there are very vocal people who are complaining that they dislike the random number game. Which surprises me because I'm honestly trying to come up with an example (other than tome grinding for gear) where it isn't a random number game. Coil, CT, dungeons, primals, treasure maps, all drop loot that is random.

    The 30k company seals would be interesting with a timer lock out, since you'd have FATEs, supply turn in's, levequests, etc to do to get company seals. People love options. Then again it's just another token system essentially. I honestly, can't come up with a good/bad scenario around this other than my personal view of token purchases (it feels cheap).

    Quote Originally Posted by mindful View Post
    Other Option like one dude said if get all the fates in the area gold get a 50% chance for the drop that day, with out warping. It would be find have a RNG, but make it so, you can see the light at the end of the tunnel. It should be hard,but john,jane,joe, and jen. The casuals team. That started in a few days should not also get all the luck and get them in 6hrs. With out a way for the rest of the people to see a goal also.

    It nice to get people in the world of the game instead of just camping in the city for the dungeons. Yet would have been a little clearer to have more then one direction for the atma option from over powering the fates none stop with out no goal till the really man stuff.
    50% doesn't sound like much on a micro level but SE is looking at much larger scale when it comes to loot. They don't want the server to be instantly upgraded only a couple days after a patch. It extends the content, it gets people out and about in the game world. People complained that their was no reason to be anywhere but a town/city because the game was all instances. Now you have a reason as a player to see the game world. I do agree that a certain sense of progression would be great. However, that comes with the books you have to purchase after collecting you Atmas. The upgrades to the Atma weapons is your progression trial/test/path. The FATE's is almost testing your resolve of wanting to force/push/grind your way to the next step. It's a love/hate relationship.

    Quote Originally Posted by mindful View Post
    Also it lame to do low man fates at a massive amount of people with the design since we can not get to them fast enough before there finish and if make them to hard down the road no one will do them.
    Yeah, I think this is an inherit problem with the FATEs system. They seem more designed around small/medium groups or even passer-bys joining in. With a new shiney being added in the game everyone and their dog is trying to rush to the FATEs. Which makes the FATEs seem more like a mad house rather than feeling like you are actually doing anything. Then again this isn't really a surprise, as the weeks go by the amount of participants in FATEs will dwindle.
    (3)
    Last edited by Errors; 04-01-2014 at 11:59 PM.