Placebo effect, the more people you have to chat away with, the less tedious and time consuming it feels.
the trouble is the atma farming are going against what Yoshida was saying. he was talking of person that have social life, familly obligation that can still get what they want. for this they need to be able to say, for this two next hours i will do this. but there the atma, the big RNG train. 12 item with extremely low drop rate from the FATE.
do it was harder to give the atma throught another way? i means, it was possible to say, you can get your atma if you complet X FATE (even if this number was something like 100 FATE)
it's not instant gratification, it will ask the same work, but at the same time allows people to say, ok today i do 30 fate for my atma of the twin. and they will be able to know... they have progress for them goal. it will still be a big grind and will be far of the instant gratification. but at least it will be possible to follow our progression.
better with a systeme like this it was possible to implement variety in the way to get Atma, like for one do 20 leves into this area. or do 20 dungeon of this area!
it was possible to do soo much better without fall into the instant gratification.
I don't understand ....
Complain the game and quest is toooo easy .... and now complain it's tooooo hard .... -.- what you guys want. cos i know if they increase drop rate youll complain that everyone have it.
Unles your goal or idea would be only hard core have it easy while casual get nothing
Nothing is hard, the main complaints are no one asked for FATE grinding.
No one.
Much as I disagree with the complaints, I hope Square is paying attention to what their players want.
heavy rng grind it's all exept hard. i don't come ingame for get bored at repeat the same action that will be reward randomly. the atma don't bring any challenge exept have luck.
Yea I finally stuck it out. Took maybe 15 to 16 hours. But it's done. Got mine yesterday.
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