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  1. #71
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I was actually hoping the upgrading Quest for Relic would have been a bit more unique after Zenith but guess we just have to wait for those drop rate the increase over time.

    When I mean more unique I mean like a side story quest chain saga for each time you upgrade your Relic the quest chain would be a side-story covering deeper lore of your Relic and your Job relation to that relic other than the original owner. Maybe even throw in a Solo boss fight at the end of the Relic Quest as the quest way to test if you are worthy to handle greater power by fighting illusion copies of former legends in Eorzea that were once your character's Job.

    Farming pieces that depend on RNG was the last thing I wanted but what is done is done until they start buffing the rate it in 2.3 or 2.4. I kind of have a bad history with RNG required task to obtain legendary weapons.
    (1)

  2. #72
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mixxy View Post
    Well maybe you should care, then. Personally, none of this effects me. I was one of the lucky ones who got all 12 atmas in a few hours. But there are players out there who have been working far harder, and deserve them far more than I do. And I will not stay silent while those people are being actively fucked by the game.
    If it doesn't affect you then why do you care?
    (0)

  3. #73
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i was playing dragoon on FF11, mithra. your point?
    they had tons of way to do it way more smarter and more interesting than bring RNG bashing into it like this. the second part it's a brilliant example of what they can do. why bring RNG in the swap color part from FATE! not even from a type of monster... no... from the Freaking FATE!

    the point it's the ATMA party is dumb and stupid, they had tons of way to make it more interesting than bring back something people have point like the most horrible thing of the game...FATE Zerg! it's don't make the game more living and is not even fun. you spend more time on your mount than actually playing. and when you come on a FATE, since you will often do lower FATE you will spam 2-4 button the whole FATE (some class can even only spam one and it will get them gold)
    (1)

  4. #74
    Player
    Spanky's Avatar
    Join Date
    Jul 2013
    Posts
    33
    Character
    Spanky Atrophic
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by EdwinLi View Post
    Complain all we want we all know the drop rate will be increased for the Atma piece once the next set of Atma we must farm for is added 6 months from now when Coil 3 T10 - T??? is released.

    Let just enjoy the bragging rights now before people start complaining 6 months from now (3 months per Major update with CT 2nd raid in 2.3 and Coil 3 in 2.4) they had to work over 20 or more to get 1 Atma piece when new players only need like 1 or 2 FATEs just to get 1 piece of Atma once they start nerfing current Atma Quest.

    Cute you think it will be that far away? I already got my atma, but I see a drop rate increase within a month ... at least 3x as quick. Maybe something like Can find randomly or do 10 fates and guarantee it.
    (0)
    Spanky Atrophic - Cactuar

  5. #75
    Player
    Spanky's Avatar
    Join Date
    Jul 2013
    Posts
    33
    Character
    Spanky Atrophic
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by silentwindfr View Post
    i was playing dragoon on FF11, mithra. your point?
    they had tons of way to do it way more smarter and more interesting than bring RNG bashing into it like this.
    I'm sorry, did you just say FFXI did it differently then RNG? I don't know, I only played the first 6 years or so, but I do recall getting your sub job unlocked was a huge RNG process with a small amount of mobs to kill with some only spawning at night. Same with unlocking summoner, oh and just about every single NM worth anything was camped with 5-10 botters who would claim it 99% of the time and sell the drop for 2 mil, and even if you DID get it.. the chance of most good drops were around 5-10%.

    Right, so Me farming 2 days got me my Atmas, where as it took me approx 2-3 months to get my leaping boots, and I spent a year or so attempting to get the cloak that regened MP, and never got it.... so yeah. RNG was a bit worse there. Take off the nostalgia shades.
    (1)
    Spanky Atrophic - Cactuar

  6. #76
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    If that was your point, what does that have to do with XI..? Absolutely nothing. Especially since ATMA farming in XI can be 100% Every. Single. Time if you actually play with people and not try to solo everything lol, so in all reality, Atma farming in XIV isn't even comparable to XI "grinding" since a lot of XI's item grinds, especially these days, are way less random than what's being reported here. Some clear in 2-4 hours some have yet to get even 1 atma, 2 days later.

    Nobody asked for FATE grinding, so I'm not sure how you equated a non requested feature with FFXI-2 or "this isn't XI-2" since if it was XI-2 we'd be able to not only guarantee our Atma drops, but we'd be able to actually have a reason for all of this "pain" since XI weapons weren't purely stat items, they had special attributes to them as well, including new weaponskills.
    (2)

  7. #77
    Player
    Spanky's Avatar
    Join Date
    Jul 2013
    Posts
    33
    Character
    Spanky Atrophic
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    And do people not realize this is FINAL FANTASY. Jesus.. Every final fantasy has extreme amounts of grinding to get the ultimate weapons, or unlock all skills/abilities. You beat the game and you've only really gone through 30% of the content, most of the things take a few hundred hours to unlock everything. OH THIS IS FINAL FANTASY I CAN'T WAIT TO PLAY THAT MMO.. oh I am practically given free levels so I don't have to grind, but the gear I need to grind for I gotta QQ about.

    SO sorry it will take more than a couple of days to get a full i110 set of gear and weapon, screw SE for attempting to give people goals that will take the average player a few months to complete to keep them interested in the game.
    (6)
    Spanky Atrophic - Cactuar

  8. #78
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Whew.

    When you let your sub run out, suddenly all the game's problems (or perceived problems) don't affect you anymore. It's like sweet release after being locked in a dungeon for 3 years.



    While I'm here, I suppose I'll just remind everyone to be civil in their responses to one another and to not take the bait from that one guy (yeah you) trying to rile everyone up.

    Community Management is watching; they will find your threads; they will find your posts, and they will terminate all that stand against forum guidelines.
    (1)
    Last edited by Kittra; 03-30-2014 at 11:04 AM.

  9. #79
    Player
    Spanky's Avatar
    Join Date
    Jul 2013
    Posts
    33
    Character
    Spanky Atrophic
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tupsi View Post
    If that was your point, what does that have to do with XI..? Absolutely nothing. Especially since ATMA farming in XI can be 100% Every. Single. Time if you actually play with people and not try to solo everything lol, so in all reality, Atma farming in XIV isn't even comparable to XI "grinding" since a lot of XI's item grinds, especially these days, are way less random than what's being reported here. Some clear in 2-4 hours some have yet to get even 1 atma, 2 days later.
    It is now sure, after SEVERAL years of being out it went a little more of a casual style of leveling and obtaining things. FFXI was very hardcore when they had the larger player base, and as the player base has slowly dwindled down and become more casual, to respond SE has made the game more casual to keep them around.
    (0)
    Spanky Atrophic - Cactuar

  10. #80
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tupsi View Post
    If that was your point, what does that have to do with XI..? Absolutely nothing. Especially since ATMA farming in XI can be 100% Every. Single. Time if you actually play with people and not try to solo everything lol, so in all reality, Atma farming in XIV isn't even comparable to XI "grinding" since a lot of XI's item grinds, especially these days, are way less random than what's being reported here. Some clear in 2-4 hours some have yet to get even 1 atma, 2 days later.

    Nobody asked for FATE grinding, so I'm not sure how you equated a non requested feature with FFXI-2 or "this isn't XI-2" since if it was XI-2 we'd be able to not only guarantee our Atma drops, but we'd be able to actually have a reason for all of this "pain" since XI weapons weren't purely stat items, they had special attributes to them as well, including new weaponskills.
    What is the difference? Grinding is grinding; RNG is RNG.
    (0)

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