That's just not how probability works. The exact same? Really?Your chances of getting Atma after 3 FATEs and 3000 FATEs are the exact same. There's no progression, no sense that you're actually doing anything, just mindlessly pushing forward until you get lucky. That's why people don't like it. There's a big disconnect between checking my achievement progress and seeing that I need 180 or so more instances to get my Lion mount (Progress with a clear goal) and me running into FATEs without any sense of when I'll be finished if ever.
Of course there's luck involved and I'd prefer a progress I can track as well. But that doesn't excuse making false statements/severe hyperbole.
I don't understand the value of time mentality that seems to permeate with arguments in video games in the past half decade.
Aren't you here to pass the time? Isn't the point of this game to be an entertaining method of spending moments of your life? If you're not entertained, there's a plethora of other sources in the Real World, and Eorzea both that can provide such. I don't see the point of bickering so much over something that is purely optional in a genre this wide and varied.
If we're talking about what players get by doing FATEs working towards Atmass, keep in mind your Achievements Tab, your Chocobo, or even the ability to Meteria Meld during your ventures out. You can make your time lucrative if you're paying attention, and want to achieve more than just Atmas. The game has long favored a broad approach to playing, and still encourages (downright enforces at times) to do so.
To speak honestly, I prefer the lockouts to the randomness, but I will take the opportunity to go out and sample the FATES and just... go out and adventure some. Which is essentially what FATEs are equating to me right now.
Enlighten me on how giving tangible goals is "handing" me anything? How is spending 1-2hrs on FATEs any different than getting lucky in 5mins-1hr? Organization isn't bad, I don't see how having something organized is "handing" me anything.
I play this game to have fun when I want to save money or just don't have the time to go somewhere. I have my goals in the game as any one does, like getting this weapon I would like. Constantly seeing no progress on content I find boring isn't fun. I don't like the other things in this game, but I don't gripe about them because I know some do. All I want to do is better my gear, that is my fun. Better my gear to do dungeons. Never progressing towards the goal kills the game for me. I don't see why it has to be extremes, is what I'm saying. At one end, it's "handing out" at the other it's "grinding". Why can't it be reasonably implemented content that appeases a grind like some and allows for progression? It's still a grind with 100% drop after full clear, and this can reset every weapon, because after you have to farm 13500 tomes. With shitty RNG you're still looking at around 12 HOURs to get the first phase of the weapon.I don't understand the value of time mentality that seems to permeate with arguments in video games in the past half decade.
Aren't you here to pass the time? Isn't the point of this game to be an entertaining method of spending moments of your life? If you're not entertained, there's a plethora of other sources in the Real World, and Eorzea both that can provide such. I don't see the point of bickering so much over something that is purely optional in a genre this wide and varied.
If we're talking about what players get by doing FATEs working towards Atmass, keep in mind your Achievements Tab, your Chocobo, or even the ability to Meteria Meld during your ventures out. You can make your time lucrative if you're paying attention, and want to achieve more than just Atmas. The game has long favored a broad approach to playing, and still encourages (downright enforces at times) to do so.
To speak honestly, I prefer the lockouts to the randomness, but I will take the opportunity to go out and sample the FATES and just... go out and adventure some. Which is essentially what FATEs are equating to me right now.
Last edited by Gukster; 03-30-2014 at 03:42 AM.
Has anyone told this ranting guys that Atma farming is OPTIONAL?
As it is to play the game?
Why to rant about something you are not forced to do?
What are you, SE slaves soon to leave crossing the red sea as the waters have been opend?! This kind of people rants here, and in every game they touch, they will never be happy, in any MMORPG, because they are looking something that doesn`t exist, a game that fits them perfectly.
2.2 is a solid update, everything is really well made for really long terms goals. And atma farming is such a nostalgia thing, reminds me of old school korean grind for rare drops, i want to think im looking for a card drop on Ragnarok Online or a Grade A weapon drop in Lineage 2. Which is perfect. FFXIV is a slow progression game. you are not working, you are progressing, progressing requires luck, effort, determination AND TIME. Atmas are hardly a long term goal, for some, it might be at most, a 4 months grind, not that much.
Forced is a very relative term. I want the Curtana Animus because, from my eyes, it is the best sword. At some point in time to get the weapon I want I am FORCED to do this FATE whereas a PLD who would like to build differently isn't. The whole design Yoshida wanted was accessibility to everyone, be it hardcore or casual, I find this entire Zodiac Weapon quest does not meet that and that, sir, is why I will input, not rant, towards a viable solution. Which people will inevitably call "bitching".Has anyone told this ranting guys that Atma farming is OPTIONAL?
As it is to play the game?
Why to rant about something you are not forced to do?
What are you, SE slaves soon to leave crossing the red sea as the waters have been opend?! This kind of people rants here, and in every game they touch, they will never be happy, in any MMORPG, because they are looking something that doesn`t exist, a game that fits them perfectly.
2.2 is a solid update, everything is really well made for really long terms goals. And atma farming is such a nostalgia thing, reminds me of old school korean grind for rare drops, i want to think im looking for a card drop on Ragnarok Online or a Grade A weapon drop in Lineage 2. Which is perfect. FFXIV is a slow progression game. you are not working, you are progressing, progressing requires luck, effort, determination AND TIME. Atmas are hardly a long term goal, for some, it might be at most, a 4 months grind, not that much.
https://www.youtube.com/watch?v=rAlTOfl9F2w
I say good riddance. Patch has been out for two days and you already expect to have every single piece of the gear? Get real.
No no no, that's a slippery slope. We expect progress towards a goal. I think you're missing the point.https://www.youtube.com/watch?v=rAlTOfl9F2w
I say good riddance. Patch has been out for two days and you already expect to have every single piece of the gear? Get real.
They are all missing the point. They don't understand what progress is. I've explained time and time again that I don't care how hard the progress is, I just want to be actually moving toward an objective. They don't like that, so they mentally re-arrange that to "I want easy gear".
To them, it's completely fair that one person gets an atma on their first try, while another person goes days without one. I've quickly learned that you can't reason with them.
I'm hoping to at least reason with someone at SE. Simple fix is just 100% drop after completing a region while keeping RNG intact. Even only allow 1 per activation for the people hell bent on a grind.They are all missing the point. They don't understand what progress is. I've explained time and time again that I don't care how hard the progress is, I just want to be actually moving toward an objective. They don't like that, so they mentally re-arrange that to "I want easy gear".
To them, it's completely fair that one person gets an atma on their first try, while another person goes days without one. I've quickly learned that you can't reason with them.
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