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  1. #1
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Arkghyom View Post
    Instant Gratification to the max!
    There's a big difference between instant gratification and a goal which you can actually progress towards.

    Example -

    A) You're on a job and you're told once you wash 1000 dishes you can leave for the day

    B) You're on a job and you're told that you'll randomly be allowed to leave whenever your supervisor feels like it

    Your chances of getting Atma after 3 FATEs and 3000 FATEs are the exact same. There's no progression, no sense that you're actually doing anything, just mindlessly pushing forward until you get lucky. That's why people don't like it. There's a big disconnect between checking my achievement progress and seeing that I need 180 or so more instances to get my Lion mount (Progress with a clear goal) and me running into FATEs without any sense of when I'll be finished if ever.
    (50)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Prototype909 View Post
    Your chances of getting Atma after 3 FATEs and 3000 FATEs are the exact same. There's no progression, no sense that you're actually doing anything, just mindlessly pushing forward until you get lucky. That's why people don't like it. There's a big disconnect between checking my achievement progress and seeing that I need 180 or so more instances to get my Lion mount (Progress with a clear goal) and me running into FATEs without any sense of when I'll be finished if ever.
    That's just not how probability works. The exact same? Really?
    Of course there's luck involved and I'd prefer a progress I can track as well. But that doesn't excuse making false statements/severe hyperbole.
    (8)

  3. #3
    Player
    SluggySluggy's Avatar
    Join Date
    Mar 2014
    Posts
    23
    Character
    Jaakar Eldaris
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Allyrion View Post
    That's just not how probability works. The exact same? Really?
    Of course there's luck involved and I'd prefer a progress I can track as well. But that doesn't excuse making false statements/severe hyperbole.
    Actually, it sort of is.

    These are independent events. The probability of drop is unchanged by the number of FATEs someone has done. While we do EXPECT to see that a drop will occur over a sufficiently large sample--in statistics we could only predict this with about 95% accuracy. This means that inevitably someone will fall into those cracks. The chance to get the item is the same no matter if its your 1st or 3000th FATE, and while there is a reasonable expectation that you'd get the drop well before reaching 3,000--there is no such guarantee.

    I'm willing to bet you that someone, somewhere, is going to do at least 5 times as many FATEs as you will have to in order to get their weapon. I spent 16 hours on my first drop.
    (2)

  4. #4
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Prototype909 View Post
    There's a big difference between instant gratification and a goal which you can actually progress towards.

    (...)

    Your chances of getting Atma after 3 FATEs and 3000 FATEs are the exact same. There's no progression, no sense that you're actually doing anything, just mindlessly pushing forward until you get lucky. That's why people don't like it.
    Exactly. Also, what exacerbates this issue is that doing low-level FATEs has to be the most mind-numbing, boring thing ever. People complained about FATEs required for CT and Beastman dailies being tied into quests, because, let's face it: hardly anybody here actually likes doing FATEs.

    Also note how few people actually FATE grinded when they improved dungeon XP in 2.1.

    Why? Because FATEs are terribly boring.
    (3)

  5. #5
    Player
    Jonnara's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    62
    Character
    Jona Nara
    World
    Zurvan
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Prototype909 View Post
    There's a big difference between instant gratification and a goal which you can actually progress towards.

    Example -

    A) You're on a job and you're told once you wash 1000 dishes you can leave for the day

    B) You're on a job and you're told that you'll randomly be allowed to leave whenever your supervisor feels like it

    Your chances of getting Atma after 3 FATEs and 3000 FATEs are the exact same. There's no progression, no sense that you're actually doing anything, just mindlessly pushing forward until you get lucky. That's why people don't like it. There's a big disconnect between checking my achievement progress and seeing that I need 180 or so more instances to get my Lion mount (Progress with a clear goal) and me running into FATEs without any sense of when I'll be finished if ever.
    They get a chance to troll people now so they are happy to ignore the points you posted above.
    (1)

  6. #6
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Prototype909 View Post
    snip
    I don't... just.. what?!
    "Your chances of getting Atma after 3 FATEs and 3000 FATEs are the exact same."
    Is this your understanding of statistics? So if you roll a dice a 1000 times you'll have the same chance of getting a 1(or whatever the number) as you would on just 2 rolls?... I don't even know what to say to this.

    "There's no progression, no sense that you're actually doing anything, just mindlessly pushing forward until you get lucky." Except when you get an item and then another(you get the point), and realize you're progressing?

    It's one thing not to like depending on luck or even not liking to grind fates, but this points just don't make any sense.

    Also your example says that the drop is controlled by some entity that based on no previous fixed rules determines whether you get it or not as if on the mere whim of his mood- when in fact it is controlled by a fixed chance. There's a difference.

    Again bottom line, this content is made for people who like having something to do with no weekly/daily restrictions and that takes a long time spent to achieve, some of these people will even be getting more than 1 of those weapons. People who have been asking for this for quite a while.
    This piece of content does not block you from any other, the weapon itself has 2 others on the same range of power, and 2 others on a higher range of power.
    So-- you don't have to do it. Stop the drama please.
    (2)

  7. #7
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pibz View Post
    I don't... just.. what?!
    "Your chances of getting Atma after 3 FATEs and 3000 FATEs are the exact same."
    Is this your understanding of statistics? So if you roll a dice a 1000 times you'll have the same chance of getting a 1(or whatever the number) as you would on just 2 rolls?... I don't even know what to say to this.
    There's no progress because each time you try to get an Atma, you have the same chance of getting an Atma.

    If you try 3000 tries, you have a better chance of getting what you because you are trying more often. But you're not making progress, because nothing you are doing is improving the chance of getting an Atma on the next try.

    WoW had this problem years ago, and they fixed it. Every time you failed to get what you want, the odds you would get what you wanted next time improved. So if the drop was 1%, next time it would be 1.1%, then 1.2%, etc. There is progress even if you're unlucky.
    (3)

  8. #8
    Player
    ZanderMist's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    97
    Character
    Za'nder Mist
    World
    Ragnarok
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Pibz View Post
    I don't... just.. what?!
    "Your chances of getting Atma after 3 FATEs and 3000 FATEs are the exact same."
    Is this your understanding of statistics? So if you roll a dice a 1000 times you'll have the same chance of getting a 1(or whatever the number) as you would on just 2 rolls?... I don't even know what to say to this.
    Actually I think he's right. You're not rolling the same dice, but 3000 dice. So your "chance" would always be 1/6. What you do get is more tries.
    (0)

  9. #9
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by ZanderMist View Post
    Actually I think he's right. You're not rolling the same dice, but 3000 dice. So your "chance" would always be 1/6. What you do get is more tries.
    Edit:
    Ah nevermind thought you were agreeing with the other guy xD
    (0)
    Last edited by Pibz; 03-30-2014 at 10:07 PM.