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  1. #201
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    Quote Originally Posted by CHunterX View Post
    But grinding brainless **** takes skill, right? I mean that's what all the die-hards keep preaching.
    This game was so bad and easy and casual before Square finally put some hardcore RNG in here for all us truly skillful players with nothing to do for hours on end


    Go away OP, you skillless scrub
    (1)

  2. #202
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    People wanted an FFXI-style relic grind and now they got it. Too bad so sad. Stop whining.

    PS I love grinding, so I can't wait to get this weapon before all of you guys who gave up after the first fate.
    (1)

  3. #203
    Player
    Chickenbacca's Avatar
    Join Date
    Mar 2014
    Posts
    42
    Character
    Box'n Boots
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Awful idea SE just like garbage Adoulin in ffxi. Fix your game! Fire these fools that come up with these lame ideas.
    (2)

  4. #204
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    We have the grindy weapons the oldschool KMMOers wanted, and then we have the regular 2.0 Relics that the oldschoolers said was too easy. Best of both worlds, honestly. I doubt the grindy relic will be much more powerful than the ones earned the regular way.


    But all of you complaining should know, this is 100% absolutely positively the bitching community's fault entirely.
    (4)

  5. #205
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Long, arduous, time dedication, random drops, teams of people working together (or at least all doing the same thing), frustration, fulfillment, couple with many different parts that are out and more to come later on....

    I actually like the idea. It is something that will not be completed by everyone in this patch, and additionally will not be completed by and for every character that everyone has already gotten a relic with.

    As someone mentioned earlier, they would really have to rework the entire fighting system and game to make it any different.

    Maybe I haven't played MMOs long enough to have built up frustration; but I know you can't have it both ways: short and sweet, or long and taxing.

    I'd prefer the long and taxing. At least you will have something to do every hour of every day you log in.
    (2)

  6. #206
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50

    My only real issue with the new Relic quest...

    Is that it uses pre-existing fates. I realize this was probably done in order to make low level fates populated again, but if they would have added 12 new level 50 boss fates with bosses relevant to the piece (Atma of the Bull = Minotaur, etc), then it would have felt like actual new content even if they kept the low drop rate. I'd rather join 7 others waiting for a new boss fate to spawn (and camping it for a few hours), than having to ride around mindlessly zerging fates a lot of us have already done countless times before.

    I'm not really complaining, so much as I'm trying to critique their technique for further updates to content. If you're going to give us fate based content, make some new fates that are more involved than simply closing your eyes and pressing your buttons.
    (4)

  7. #207
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    358
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kuroyasha View Post
    People: SE we need something more difficult for relic/zenith/zodiac. Its just too easy to get which lessens the since of accomplishment.

    SE: Ok.take this..*releases 2.2*

    People: OMFG SE what are you doing this is ridiculous why is it so hard???!!?

    .....>_>....<_<......-_-
    So to the FFXIV community boring and tedious activities constitutes a challenge? Really!?
    (3)

  8. #208
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    unless the bosses use new attacks and have actual attack patterns, i really don't see the difference.


    They should stick to Chimera/Hydra type fights for these types of quests. They're challenging and way more fun to go up against.
    (0)

  9. #209
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    i see your point. It is a valid criticism. However new fates wouldn't close the "perceived" gap of new players who choose to fate grind in order to level. Under this system the possibilities of a new player (or a lowbie) getting random assistance from a veteran is higher than if newer fates were made.
    (2)

  10. #210
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Versiroth View Post
    snip
    I fully support there decision to use fates and low drop rates to get people into the world. But, as you say, the implementation is a bit off base. A step in the right direction, however.
    (0)

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