Well the china release is their current focus. Maybe this is why they went the grindy route.
I just hope that someday stuff like this could be implemented into the open world with some actual design to be tackled with a group or co-op play.
Well the china release is their current focus. Maybe this is why they went the grindy route.
I just hope that someday stuff like this could be implemented into the open world with some actual design to be tackled with a group or co-op play.
I am sorry but this FATE time sink is beyond insanely stupid 3hours now of RNG and 0 Atma........ This is not what players wanted in terms of time sinks >.<. (I vouche for all the ppl doing FATE this morning) xD
3 hours huh? It was years before I got my first MVP card in Ragnarok!![]()
You wanted relics that "not everybody" would get. Well...here ya go.
What Zaft and TheUltimate3 said.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
You guys all have you relic already, don't you?
I got an Atma after a few fates in North Shroud...the second is taking awhile though
Eminent FC / Sargatanas / EminentLS.guildwork.com
But grinding brainless **** takes skill, right? I mean that's what all the die-hards keep preaching.
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