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  1. #11
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by EdenArchangel View Post
    I agree with Rowyne on so many things it seems.

    The AoE toggle for every spell is cheap -- heal everyone or nuke everything for the same mp and no explosive hate spike.

    The extra on/off with the Z button is the least of my issues.
    Refer to my post in response to Rowyne to see why your point is moot.

    Quote Originally Posted by Rowyne View Post
    What if there is a complete rewrite of the spellbook and there is no single-target counterpart?
    Then this is how cure would work? I don't see what you're getting at. If cure is an AoE spell, then it's an AoE spell. It doesn't hurt anybody. It makes it so there's no point in having a healing focused CON, which is great, because it would encourage multitasking as a CON, and focus healing as a WHM (which would probably get buffs/extra spells to make it better specialized). CON functions just fine when it isn't being pigeon-holed into a healing/DD role, and auto-AoEing cure would only serve to support it. Same goes for THM and Sacrifice.

    Quote Originally Posted by Rowyne View Post
    Not hypocritical at all because it promotes laziness on both sides. Having to confirm/toggle at every spell creates redundancy and frustration. You look for the most efficient route and minimal amount of button presses, which is to just keep the AoE on and button mash. This contributes to laziness and lack of decision making. And why shouldn't you play this way if there is no enmity/MP penalty?
    With the way spells are balanced now it makes sense to keep Cure AoE if all you're doing is supporting, however if you keep AoE toggled when you're playing jack of all trades CON, you're going to be in a lot of trouble when you start pulling an entire room of mobs in the Mines. The only people that do this aren't paying attention to what they're doing, and removing toggle would not change that. They'd still end up hitting the wrong macros/actions, because they're inattentive. Again, not a problem with the toggle, but a problem with the player, and a problem with spell balance (which is all you guys seem to go on about, as if it were AoE toggle's fault that MP balance and hate are messed up).
    (4)
    Last edited by Tsuga; 06-24-2011 at 09:12 AM.

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