Quote Originally Posted by Rowyne View Post
As one of the supporters to remove the AoE toggle, I absolutely agree. The clunkiness and the generic design of everything being AoE yes/no contributes to a lot of lazy gameplay and a bunch of OP mages who can just AoE the crap out of everything. No strategy, no critical decision making, no challenge, just lol-AoE button mashing (if you played a caster in WoW-WotLK, you know what I'm talking about).

With the introduction of jobs and the release of 1.18 being delayed, I get the feeling that the devs may be completely rewriting the CON and THM spellbooks. It won't just be every spell we have now split into single/AoE versions. I'm thinking unique names with more single-target only, and just a few AoE's. I would much prefer this over what we have now.

If this is what they have in mind, keeping the toggle would have made no sense.
I agree with Rowyne on so many things it seems.

The AoE toggle for every spell is cheap -- heal everyone or nuke everything for the same mp and no explosive hate spike.

The extra on/off with the Z button is the least of my issues.