Quote Originally Posted by OMEGA_HACK View Post
Giving us EVERYTHING, defeats the purpose of the Multiplayer portion of the MMO. And I will stick by my choice, I am glad they are getting rid of the AoE toggle (not because it was annoying, not because it was confusing; just because I want more encouragement to have a strategic party experience and less button spamming)
As one of the supporters to remove the AoE toggle, I absolutely agree. The clunkiness and the generic design of everything being AoE yes/no contributes to a lot of lazy gameplay and a bunch of OP mages who can just AoE the crap out of everything. No strategy, no critical decision making, no challenge, just lol-AoE button mashing (if you played a caster in WoW-WotLK, you know what I'm talking about).

With the introduction of jobs and the release of 1.18 being delayed, I get the feeling that the devs may be completely rewriting the CON and THM spellbooks. It won't just be every spell we have now split into single/AoE versions. I'm thinking unique names with more single-target only, and just a few AoE's. I would much prefer this over what we have now.

If this is what they have in mind, keeping the toggle would have made no sense.