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  1. #11
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rein-Yagami View Post
    Firstly: Square has latency issues in primals as an "Accepted Bug"
    The name of that forum is misleading. It should really be "accepted bug reports" or something, because it's not really for things they've accepted as a legitimate bug. It's for bug reports that contain enough information and correct formatting for them not to throw away based solely on lack of information. It's got nothing to do with the legitimacy of the bugs themselves.
    (0)

  2. #12
    Player Rein-Yagami's Avatar
    Join Date
    Jan 2014
    Posts
    55
    Character
    Rein Yagami
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bixby View Post
    The name of that forum is misleading. It should really be "accepted bug reports" or something, because it's not really for things they've accepted as a legitimate bug. It's for bug reports that contain enough information and correct formatting for them not to throw away based solely on lack of information. It's got nothing to do with the legitimacy of the bugs themselves.
    The legitimacy of said bug comes from thousands of players who are hit by this issue~ these players are spread over MULTIPLE ISPs~ which points to Square being responsible for this issue~
    (1)

  3. #13
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rein-Yagami View Post
    The legitimacy of said bug comes from thousands of players who are hit by this issue~ these players are spread over MULTIPLE ISPs~ which points to Square being responsible for this issue~
    At any point did you ever question the validity of these claims?

    When you move your character on your screen, that movement is not immediate. Your character's movement actually happens x.xxx seconds later on the servers than it does on your screen. The amount of time varies depending on your latency with S-E's servers.

    Now, some people think that if they are out of the color-changing floor when the spell finishes casting, they should be completely safe from the spell. When they die, they cry "lag". Sometimes, it is a legitimate lag spike and shitty ping. Sometimes, they just didn't move quick enough and don't seem to understand the concept of latency, so they are quick to blame lag and claim that their death is unfair.

    So, of those "thousands of players" who are hit by this issue, how many of them have legitimately bad lag and how many of them simply don't realize how the internet works? The people complaining about this issue is a mixture of both. How do you know which are legitimate and which aren't? How do you know what percentage of these complaints are legitimate.

    Neither of us will ever know. However, all I do know is that EX Titan is killed countless times every day. On that note, how can you reliably say that this is a universal problem and that it's S-E's fault?
    (0)
    Last edited by bokchoykn; 03-26-2014 at 07:57 AM.

  4. #14
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by melisande View Post
    The Latency in Titan Extreme, particularly involving "Weight of the Land" needs to be adjusted. It is too unforgiving for those who have latency issues.

    What latency issue?
    (0)

  5. #15
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    It's not latency, you didn't move fast enough. Titan is scripted for a reason.
    (0)

  6. #16
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Rein-Yagami View Post
    The legitimacy of said bug comes from thousands of players who are hit by this issue~ these players are spread over MULTIPLE ISPs~ which points to Square being responsible for this issue~
    He's still correct though, Accepted Bug just means SE will research and look into it themselves. It's not a confirmed bug.
    (0)

  7. #17
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    If you play Titan below 30 FPS or watch Youp*rn at the same time ...

    ... you gonna have a bad time.
    (0)

  8. #18
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    This game is based on server positioning calculation/estimates, not client side (like other MMO's). In this case you will always be at the mercy of your internet, some internet provider hub, or SE servers, basically anything between them and you can be an issue.

    So essentially the issue will never be "fixed" because server side models are like this, consider it functioning as intended.
    (0)

  9. #19
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Squa View Post
    This game is based on server positioning calculation/estimates, not client side (like other MMO's). In this case you will always be at the mercy of your internet, some internet provider hub, or SE servers, basically anything between them and you can be an issue.

    So essentially the issue will never be "fixed" because server side models are like this, consider it functioning as intended.

    Consider this scenario.

    A server with 40,000 active players has 40 'legitimately' complaining about a latency issue. (I'm not talking /airquotes "lag" excuses)

    Let's assume the real number of people affected is 10x as much, so ~400.

    1%.

    Is the issue that affects 1% of an entire server population realistically something effecting the SE server as a whole?

    I mean, I don't math good, but the odds are there is an external influence to those numbers. Outside of SE's scope.
    (0)

  10. #20
    Player Yahavage's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    347
    Character
    Yahavage Silvanesti
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Some nights I can do this fight no problem, other nights its terrible. Last week was fine, this week, not so much.
    As for people saying 'know the rotations,' that doesn't help much when you have 3-4 second freeze prior to landslide, and then the markers appear at the same time as the attack goes off... all you can do is hope someone didn't lure it off-centre and you're in a safe spot :x
    When I'm not getting lag we generally one-shot it. It's so frustrating having a fight which is so unforgiving and so badly affected by lag.
    Shame, because I do enjoy the fight otherwise. Music's badass!
    (1)

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