It isn't an internet provider issue it's on Square, every group i go in someone has latency issues and you can see it, they are no where near wotl and they still get hit.

It isn't an internet provider issue it's on Square, every group i go in someone has latency issues and you can see it, they are no where near wotl and they still get hit.
I'd agree with you if it wasn't for a few small details~
Firstly: Square has latency issues in primals as an "Accepted Bug"
Secondly: Multiple ISPs have pointed the finger at Square~
Other than those glaring omissions I'd agree with you~

Well, somehow, some of us are able to do Titan EX no problem despite these supposed S-E latency issues. If these problems are unique to certain players, this suggests an ISP issue. If these problems were widespread, then why are some of us able to reliably dodge everything that Titan throws at us?
I have lag too. Despite being completely out of the Plumes/Landslide graphic on my screen, I know when I've moved too slowly and am about to get hit. Everyone has it. It's the nature of internet gaming.



The name of that forum is misleading. It should really be "accepted bug reports" or something, because it's not really for things they've accepted as a legitimate bug. It's for bug reports that contain enough information and correct formatting for them not to throw away based solely on lack of information. It's got nothing to do with the legitimacy of the bugs themselves.
The legitimacy of said bug comes from thousands of players who are hit by this issue~ these players are spread over MULTIPLE ISPs~ which points to Square being responsible for this issue~The name of that forum is misleading. It should really be "accepted bug reports" or something, because it's not really for things they've accepted as a legitimate bug. It's for bug reports that contain enough information and correct formatting for them not to throw away based solely on lack of information. It's got nothing to do with the legitimacy of the bugs themselves.

At any point did you ever question the validity of these claims?
When you move your character on your screen, that movement is not immediate. Your character's movement actually happens x.xxx seconds later on the servers than it does on your screen. The amount of time varies depending on your latency with S-E's servers.
Now, some people think that if they are out of the color-changing floor when the spell finishes casting, they should be completely safe from the spell. When they die, they cry "lag". Sometimes, it is a legitimate lag spike and shitty ping. Sometimes, they just didn't move quick enough and don't seem to understand the concept of latency, so they are quick to blame lag and claim that their death is unfair.
So, of those "thousands of players" who are hit by this issue, how many of them have legitimately bad lag and how many of them simply don't realize how the internet works? The people complaining about this issue is a mixture of both. How do you know which are legitimate and which aren't? How do you know what percentage of these complaints are legitimate.
Neither of us will ever know. However, all I do know is that EX Titan is killed countless times every day. On that note, how can you reliably say that this is a universal problem and that it's S-E's fault?
Last edited by bokchoykn; 03-26-2014 at 07:57 AM.
I can indeed reliably say that it's a problem~ I can also reliably say that those not affected by this problem....don't see it as a problem~ go figure huh?
When you end up standing still for 10+seconds and then get the entire battle on fastforward~ having eaten a WoL/Bombs/3-5way landslide in the seconds that NOTHING WAS HAPPENING ON YOUR SCREEN, do you want to again tell me that it's "I didn't dodge well enough".
In Guildwars 2, I can stand on the very edge of an aoe 100% of the time and never get hit. FFXiv? atleast 80% of the time I'm 3-4foot from the edge and guess what? Dead to double WoL or 3-5way landslide.


He's still correct though, Accepted Bug just means SE will research and look into it themselves. It's not a confirmed bug.
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