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  1. #1
    Player
    bokchoykn's Avatar
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    Sep 2013
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    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Uchia View Post
    It isn't an internet provider issue it's on Square.
    I would agree with you if nobody was able to dodge plumes properly and clear Titan with ease.

    Seeing as this is not the case, I'm gonna say ISP issue or pilot error.
    (2)

  2. #2
    Player Rein-Yagami's Avatar
    Join Date
    Jan 2014
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    55
    Character
    Rein Yagami
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by bokchoykn View Post
    I would agree with you if nobody was able to dodge plumes properly and clear Titan with ease.

    Seeing as this is not the case, I'm gonna say ISP issue or pilot error.
    I'd agree with you if it wasn't for a few small details~

    Firstly: Square has latency issues in primals as an "Accepted Bug"
    Secondly: Multiple ISPs have pointed the finger at Square~

    Other than those glaring omissions I'd agree with you~
    (0)

  3. #3
    Player
    bokchoykn's Avatar
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    Sep 2013
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    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rein-Yagami View Post
    I'd agree with you if it wasn't for a few small details~

    Firstly: Square has latency issues in primals as an "Accepted Bug"
    Secondly: Multiple ISPs have pointed the finger at Square~

    Other than those glaring omissions I'd agree with you~
    Well, somehow, some of us are able to do Titan EX no problem despite these supposed S-E latency issues. If these problems are unique to certain players, this suggests an ISP issue. If these problems were widespread, then why are some of us able to reliably dodge everything that Titan throws at us?

    I have lag too. Despite being completely out of the Plumes/Landslide graphic on my screen, I know when I've moved too slowly and am about to get hit. Everyone has it. It's the nature of internet gaming.
    (1)

  4. #4
    Player
    Bixby's Avatar
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    Mar 2011
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    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rein-Yagami View Post
    Firstly: Square has latency issues in primals as an "Accepted Bug"
    The name of that forum is misleading. It should really be "accepted bug reports" or something, because it's not really for things they've accepted as a legitimate bug. It's for bug reports that contain enough information and correct formatting for them not to throw away based solely on lack of information. It's got nothing to do with the legitimacy of the bugs themselves.
    (0)

  5. #5
    Player Rein-Yagami's Avatar
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    Jan 2014
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    55
    Character
    Rein Yagami
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bixby View Post
    The name of that forum is misleading. It should really be "accepted bug reports" or something, because it's not really for things they've accepted as a legitimate bug. It's for bug reports that contain enough information and correct formatting for them not to throw away based solely on lack of information. It's got nothing to do with the legitimacy of the bugs themselves.
    The legitimacy of said bug comes from thousands of players who are hit by this issue~ these players are spread over MULTIPLE ISPs~ which points to Square being responsible for this issue~
    (1)

  6. #6
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rein-Yagami View Post
    The legitimacy of said bug comes from thousands of players who are hit by this issue~ these players are spread over MULTIPLE ISPs~ which points to Square being responsible for this issue~
    At any point did you ever question the validity of these claims?

    When you move your character on your screen, that movement is not immediate. Your character's movement actually happens x.xxx seconds later on the servers than it does on your screen. The amount of time varies depending on your latency with S-E's servers.

    Now, some people think that if they are out of the color-changing floor when the spell finishes casting, they should be completely safe from the spell. When they die, they cry "lag". Sometimes, it is a legitimate lag spike and shitty ping. Sometimes, they just didn't move quick enough and don't seem to understand the concept of latency, so they are quick to blame lag and claim that their death is unfair.

    So, of those "thousands of players" who are hit by this issue, how many of them have legitimately bad lag and how many of them simply don't realize how the internet works? The people complaining about this issue is a mixture of both. How do you know which are legitimate and which aren't? How do you know what percentage of these complaints are legitimate.

    Neither of us will ever know. However, all I do know is that EX Titan is killed countless times every day. On that note, how can you reliably say that this is a universal problem and that it's S-E's fault?
    (0)
    Last edited by bokchoykn; 03-26-2014 at 07:57 AM.

  7. #7
    Player Rein-Yagami's Avatar
    Join Date
    Jan 2014
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    55
    Character
    Rein Yagami
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by bokchoykn View Post
    snip
    I can indeed reliably say that it's a problem~ I can also reliably say that those not affected by this problem....don't see it as a problem~ go figure huh?
    When you end up standing still for 10+seconds and then get the entire battle on fastforward~ having eaten a WoL/Bombs/3-5way landslide in the seconds that NOTHING WAS HAPPENING ON YOUR SCREEN, do you want to again tell me that it's "I didn't dodge well enough".

    In Guildwars 2, I can stand on the very edge of an aoe 100% of the time and never get hit. FFXiv? atleast 80% of the time I'm 3-4foot from the edge and guess what? Dead to double WoL or 3-5way landslide.
    (3)

  8. #8
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Rein-Yagami View Post
    I can indeed reliably say that it's a problem~ I can also reliably say that those not affected by this problem....don't see it as a problem~ go figure huh?
    When you end up standing still for 10+seconds and then get the entire battle on fastforward~ having eaten a WoL/Bombs/3-5way landslide in the seconds that NOTHING WAS HAPPENING ON YOUR SCREEN, do you want to again tell me that it's "I didn't dodge well enough".

    In Guildwars 2, I can stand on the very edge of an aoe 100% of the time and never get hit. FFXiv? atleast 80% of the time I'm 3-4foot from the edge and guess what? Dead to double WoL or 3-5way landslide.
    We have this frozen-picturen -> fast-forward sometimes but rarely. If we have this we leave instance and open a new instance, most times it fixed the problem, probably we were moved to a less crowded instance server.
    (0)

  9. #9
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rein-Yagami View Post
    I can indeed reliably say that it's a problem~ I can also reliably say that those not affected by this problem....don't see it as a problem~ go figure huh?
    When you end up standing still for 10+seconds and then get the entire battle on fastforward~ having eaten a WoL/Bombs/3-5way landslide in the seconds that NOTHING WAS HAPPENING ON YOUR SCREEN, do you want to again tell me that it's "I didn't dodge well enough".

    In Guildwars 2, I can stand on the very edge of an aoe 100% of the time and never get hit. FFXiv? atleast 80% of the time I'm 3-4foot from the edge and guess what? Dead to double WoL or 3-5way landslide.
    Alright then. So, when some people are affected by it and most people aren't, would you agree that the problem is not universal and depends on your ISP?

    Also, it actually doesn't matter how far you are standing away from the AoE. Latency has nothing to do with that. What does matter is how long it's been since you've gotten out of the AoE. Latency doesn't affect distance, just time.
    (0)
    Last edited by bokchoykn; 03-27-2014 at 03:52 AM.

  10. #10
    Player
    Kyras's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    13
    Character
    Kyras Risven
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rein-Yagami View Post
    I can indeed reliably say that it's a problem~ I can also reliably say that those not affected by this problem....don't see it as a problem~ go figure huh?
    When you end up standing still for 10+seconds and then get the entire battle on fastforward~ having eaten a WoL/Bombs/3-5way landslide in the seconds that NOTHING WAS HAPPENING ON YOUR SCREEN, do you want to again tell me that it's "I didn't dodge well enough".

    In Guildwars 2, I can stand on the very edge of an aoe 100% of the time and never get hit. FFXiv? atleast 80% of the time I'm 3-4foot from the edge and guess what? Dead to double WoL or 3-5way landslide.
    What you're describing is not an effect of latency. Latency is the communication delay between you and the server. Even with a latency of 500 (which is on the high end of what an Australian would see connecting to the NA servers) you would still see the battlefield updating every half second. What you describe is packet loss, which is where data is being lost when communicating the server. Packet loss is almost never caused by the server you're trying to communicate with, and rather is caused most often by part of the network in between you and the server (such as the oft reported issues with the Level3 data center).

    Square Enix has very little sway in fixing that issue.

    If you're going to rant about something ranting about how tightly tuned and unforgiving the fight is would serve a better purpose.
    (0)

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